The Ultimate List of Superpowers and How to Use Them in Your Novel

list-of-superpowers
by CJ McDaniel // August 26  

All writers at one time or another have struggled with character development for their stories. There are so many different types of superpowers and abilities to choose from. But developing the nuances of a superhero with a backstory, abilities, and moral boundaries is even more difficult. This list of SuperPowers and strategic writing tips will equip you to write well-rounded heroes or villains for your novel, comics, and movie scripts.

Is this your first time writing a fantasy fiction novel or comic? No worries! 

What You’ll Find In This Article

In this article, we provide an almost exhaustive list of the different types of superpowers that you can choose from for your character. We are also going to talk about some tips regarding superhero writing, what to do, and and other significant points!

Writing Tips for Characters with SuperPowers

Here are some of our curated tips when writing about characters with superpowers! Read on to make some progress in your writing!

  1. Can I copy an existing Character?

You cannot copy a character outright because a character name, costume and likeness can be copyrighted. However a single superpower such as flight, x-ray vision or mind control cannot be copyrighted and can and often are used for a multitude of heroes.

It’s not copying to give your character a superpower the same as another book’s character. That does not mean you’re not creative. These days, there isn’t much to write about that hasn’t been written. It’s totally up to you how you can spin your character to be someone unique. 

For example, if you want your character to be someone who can fly, that doesn’t mean you’re writing about Superman. Superman is a law-abiding hero, and you can write your character as rule-skirting slob with an entirely  different backstory! 

There are many examples of comic companies copying character ideas but if you research well there is plenty of room for you to be original even with the same list of superpowers. There’s an ample leeway with this, just make sure that at the end of the day you are convinced your character is entirely unique!

  1. Think about power-specific disadvantages

Try to project a sense of disadvantage for your characters’ list of superpowers to stir the pot and make your plot more interesting. 

If you write your story as if your characters can do everything they want without consequences or drawbacks, it would be really dull and so unrealistic that your readers can’t relate to it. 

Try to think of some situations where your characters can get in trouble with their powers and incorporate them into your story. If their actions are limited even with their list of superpowers, it makes them more relatable because everyone makes mistakes.

  1. Tinker with your characters’ personalities

When we mean tinker, we mean injecting some sort of drawbacks to your characters’ personalities that can be not directly connected to their superpowers. When you think about the personalities you want your characters to have, 

For example, you can have a character to be so confident in their abilities that they don’t have any moral boundaries anymore. Another example is creating a character that has top-tier superpowers but chooses to suppress them for fear of hurting other people. 

There are so many possibilities, so go ahead and explore them!

  1. Make your characters feel something about their powers 

Try to explore your characters’ feelings about their abilities. Are they excited about it? Are they scared? Do they feel alienated by the people around them? In the same vein, introduce some secondary characters that they can talk to about that, in a way that can further shape your plot. 

Everyone needs a support system, even superheroes! It’s not good to portray your superhero characters without emotions. They’re also bound to get hurt, confused, or anxious by what’s happening around them. 

  1. Show the impact of your characters’ superpowers on their normal lives 

Your superheroes are still people, so don’t be afraid to give them a life outside their abilities. Try to depict how their powers affect their everyday lives and the people around them. 

Do their powers limit them from having a job or starting a family? Are their obligations to save the world from crime and whatnot hindering them from living the lives that they want? These life struggles should be considered and discussed to inject some reality checks in your story– so your readers can deeply immerse themselves and relate to their life conflicts! 

 

The Ultimate List of Superpowers for Your Heroes and Villains

Animal Communication – The ability to communicate rather than control animals. Animal Communication is also known as Animal Whispering, Dolittling, Faunal Communication, and Zoolingualism.

Appendages (arms) – The character has extra arms. Appendages (arms) is also known as Additional Arms, Extra Arms and Multiple Arms. Having multiple arms is just on the border of being more freakish than a superpower. Out of this list of superpowers this is one of the first that is primarily reserved for villains rather than heroes.

Body Part Substitution (others) – The ability to replace the limbs or other body parts with those of another. Body Part Substitution in general is also known as Anatomical Assimilation, Appendage Assimilation, Frankenstein Power, Limb Replacement, and Organ Replacement.

Camouflage – The ability to change the color and appearance of the user’s skin to match their surroundings. Camouflage is also known as Chameleon Effect, and Dynamic Camouflage.

Cross Dimensional Awareness – The ability to detect actions and events in other dimensions in the Multiverse. Cross Dimensional Awareness is also known as Dimensional Awareness.

Disease Manipulation – The ability to control diseases. Disease Manipulation is also known as Bacteria Manipulation, Bacterial Manipulation, Germ Manipulation, Illness Manipulation, Nosokinesis, Sickness Manipulation and Virokinesis.

Holograph Manipulation – The power to manipulate holograms. Holograph Manipulation is also known as Holographic Projection, Hologram Manipulation and Hologram Projection.

Mind Control (good) – The ability to force a person to be good via mind control. Also known as Morality Manipulation and Morality Warping.

Omnilingualism – The ability to understand any form of language. Omnilingualism is also known as Allspeak, All-Tongue, Ciphering, Deciphering, Innate Multilingualism, Interpretation, Language Interpretation, Lingual Intuition, Linguistic Assimilation, Omnilingual Translation and Polyglotism.

Regeneration – Regeneration is the ability to survive major injuries that would not be able to handle. For example, Wolverine has accelerated healing and could not recover from having his head cut off. Luckily, Wolverine has an skeleton to stop that from happening. A character with regeneration can survive having their head cut off. Some have an extreme version of regeneration and can only be destroyed if a significant number of their molecules are dispersed. Regeneration means the character is near immortal not just resistant to injury.

Superhuman Intelligence – The ability to have intelligence quotient far above that of a genius level. This ability can be so evolved that its user can gain psionic abilities and resist both mind control and other psionic attacks. Superhuman Intelligence is also known as Advanced Cognition, Advanced Intellect, Advanced Intelligence, Advanced IQ, Enhanced Cognition, Enhanced Intellect, Enhanced Intelligence, Enhanced IQ, Genius Intelligence, Immense Intellect, Immense Intelligence, Immense IQ, Super Intellect, Super Intelligence, Super IQ, Super-Genius Level Intellect, Super-Genius Level Intelligence, Super-Genius Level IQ, Superhuman IQ, Supernatural Intellect and Supernatural IQ.

Time Travel (self) – The character can travel back and forth through time. Time Travel (others/self) is also known as Chronoportation, Temporal Relocation, Temporal Travel, Time Jump, Time Jumping and Time Traveling.

Aardvark Anatomy – The character has the form and/or characteristics of an aardvark.

Accelerated Healing – The ability to heal more quickly than normal. Accelerated Healing is also known as Epithelial Cell Regeneration, Healing Factor, High Speed Regeneration, Instant Regeneration, Molecular Regeneration, Rapid Cell Mitosis, Rapid Cellular Regeneration, Regeneration, Regenerative Healing, Rejuvenation, Self-Healing. Spontaneous Regeneration, and Tissue Regeneration.

Abstract Objectification – The ability to become an abstraction. The list of superpowers defining Abstract Objectification are also frequently known as Abstract Existence, Abstract Incarnation, Abstract Physiology, Concept Incarnation, Concept Mimicry, Concept Physiology, Conceptual Existence, Metaphysical Existence, Metaphysical Incarnation and Metaphysical Physiology. Certain entities are the anthropomorphic equivalent of what is known in philosophy as an abstract object.

Acid Generation – The ability to generate acid. The acid can be manifested through touch or as a spray. Acid Generation is also known as Acid Creation, and Acid Secretion.

Amorphous Anatomy – The character has the form and/or characteristics of an amorphous body. Amorphous Anatomy is also known as Formless Mimicry, and Formless Physiology.

Amphibian Anatomy – The character has the form and/or characteristics of an amphibian. Amphibian Anatomy is also known as Amphibian Body, Amphibian Form, Amphibian Mimicry and Amphibian Physiology.

Alien Anatomy – The character has the form and/or characteristics of an alien. Alien Anatomy is also known as Alien Form, Alien Mimicry, Extraterrestrial Form, Extraterrestrial Mimicry, and Extraterrestrial Physiology.

Alcohol Manipulation – The ability to manipulate the effect of alcohol and/or create alcohol type effects in others. The ability to create alcohol instantly from nothing. Alcohol Manipulation is also known as Alcohol Control, Alcokinesis and Dictukinesis.

Air Mimicry – The character’s body is composed of air. The list of superpowers accompanying Air Mimicry are also frequently referred to as Air Physiology, and Sublimation.

Air Manipulation – The ability to control air. Air Manipulation is also known as Aerokinesis, Airbending, Air Control, Air Element Control, Anemokinesis, Atmosphere Control, Atmospheric Gas Manipulation, Fūton, Spirarekinesis, Wind Control, Wind Manipulation, and Wind Release.

Age Manipulation (others) – The ability to age others. Age Manipulation is also known as Gerontokinesis, and Senescence. Subareas include the ability to make another person younger, older and/or negate their aging.

Age Manipulation (self) – The ability to control your own age. Presumably you could make yourself older but obviously making yourself younger is preferable. This same list of superpowers is also referred to as Gerontokinesis, and Senescence.

Android Anatomy – The character has the form and/or characteristics of an android. Android Anatomy is also known as Android Body, Android Mimicry, and Android Physiology.

Angel Anatomy – The character has the form and/or characteristics of an angel. This same list of superpowers also called Angel Mimicry, Angelic Mimicry, Angelic Physiology, Angelus Physiology, Celestial Mimicry, and Celestial Physiology.

Animal Anatomy (hybrid) – The character is a hybrid of two animals. Animal Anatomy in general is also known as Animal Form, Animal Mimicry, Animal Morphing, Animal Physiology, Animal Shapeshifting, Animality (Mortal Kombat), Animorphing, Beast Within (Bayonetta), Faunal Form, Fauna Morphing, Skinwalker Effect and Therianthropy.

Animal Anatomy (multi) – The person can turn into almost any type of animal imaginable. Animal Anatomy in general is also known as Animal Form, Animal Mimicry, Animal Morphing, Animal Physiology, Animal Shapeshifting, Animality (Mortal Kombat), Animorphing, Beast Within (Bayonetta), Faunal Form, Fauna Morphing, Skinwalker Effect and Therianthropy.

Animal Anatomy (one) – The character can only turn into one type of animal. Animal Anatomy in general is also known as Animal Form, Animal Mimicry, Animal Morphing, Animal Physiology, Animal Shapeshifting, Animality (Mortal Kombat), Animorphing, Beast Within (Bayonetta), Faunal Form, Fauna Morphing, Skinwalker Effect and Therianthropy.

Animal Anatomy (category) – The person can turn into any animal in a category of animals and gains the powers of that animal. Animal Anatomy in general is also known as Animal Form, Animal Mimicry, Animal Morphing, Animal Physiology, Animal Shapeshifting, Animality (Mortal Kombat), Animorphing, Beast Within (Bayonetta), Faunal Form, Fauna Morphing, Skinwalker Effect and Therianthropy.

Animal Perception – The ability to perceive events using the animal kingdom as a conduit for enhanced perception. Animal Perception is also known as Animal Embodiment, Animal Kingdom Embodiment, Animal Lordship, Animal Society Embodiment, Animalia Embodiment, Animalia Lordship, Beast Embodiment, Beast Lordship, Fauna Embodiment and Fauna Lordship.

Animal Possession – The ability to actually enter the mind of the animal and effectively become one with the animal. A person who can possess an animal can do with that animal. Animal Scrying with can be done minus the extreme step of possession.

Animal Powers – The ability to gain the powers of an animal but not have to take on the anatomy of the animal. This same list of superpowers is also known as Animal Imitation, Animal Mimicry, Animal Power Mimicry, Animal Power Replication, Faunal Imitation, Faunal Mimicry and Zoanthrophy.

Animal Scrying – The ability to perceive through the senses of one animal at a time. Animal Scrying is also known as Animal Eye Spy, Animal Mind Hitch-hiking, and Animal Sensory Scrying. Generally, characters with this power can only perceive through a particular animal. In the case of animal perception, the user can see through the senses of the animal kingdom not just one animal at a time.

Animate Objects – The ability to give some semblance of life to objects. Animate Objects is also known as Animation, Life to the Lifeless, and Motion to the Motionless.

Ant Anatomy – The character has the form and/or characteristics of an ant. Ant Anatomy is also known as Ant Body, Ant Form, Ant Mimicry, and Ant Physiology.

Antimatter Manipulation – The ability to create antimatter or manipulate antimatter. Antimatter Manipulation is also called Antikinesis, Anti-Molecukinesis, Antimatter Control, Negative Matter Control, and Negative Matter Manipulation.

Antimatter Mimicry – The being is composed of antimatter or is a containment unit for antimatter which can be used for various effects. Antimatter Mimicry is also known as Antimatter Physiology, and Antimatter Form.

Antimatter Transport – The ability to travel to an antimatter dimension.

Appendages (antennae) – The character has antennae that can be used for various effects. Appendages (antennae) is also known as antenna protrusion.

Appendages (blades) – The character has blades attached to their arms and/or legs. Appendages (blades) is also known as Blade Arm, Bladed Arm and Sword Arm.

Appendages (detachable) – The ability to detach appendages and/or parts of your body. Appendages (detachable) is also known as Anatomical Automatism, Anatomical Detectability, Anatomical Liberation, Anatomical Reanimation, Anatomical Removal, Body-Part Automatism, Body-Part Detectability, Body-Part Liberation, Body-Part Reanimation, Body-Part Removal, Limb Automatism, Limb Detectability, Limb Liberation, Limb Reanimation, Limb Removal, Organ Automatism, Organ Detectability, Organ Liberation, Organ Reanimation and Organ Removal.

Appendages (fangs/nails) – The person has fangs and/or claws that give them an advantage in a fight. Appendages (fangs/claws) is also known as claw retraction.

Appendages (firearm) – The ability to turn an appendage into a firearm. Appendages (firearm) is also known as Gun Protrusion.

Appendages (hair) – The character has hair that moves in a controlled manner. Also known as Prehensile Hair.

Appendages (head) – The character has extra heads and/or unusual head. Appendages (head) is also known as Extra Heads, Multiple Heads and Polycephaly.

Appendages (horns) – The being has horns. Appendages (horns) is also known as Horn Protrusion and Horn Retraction.

Appendages (multi-tool) – The appendage, almost always an arm, can turn into various tools. Appendages (multi-tool) is also known as Swiss Army Appendage.

Appendages (tail) – The character has a tail whose movement can be controlled. Appendages (tail) is also known as Manipulating Tail and Prehensile Tail.

Appendages (tentacles) – The character has tentacles. Appendages (tentacles) is also known as Combat Tentacles, Prehensile Tentacles, Tentacle Extension, Tentacle Generation and Tentacle Retraction.

Appendages (tongue) – The character has a prehensile tongue. Appendages (tongue) is also known as a Prehensile Tongue, Elastic Tongue, Frog Tongue, Toad Tongue and Tongue Extension.

Appendages (wings) – The character has wings that allow the character to fly. Appendages (wings) is also known as Wing Manifestation, Wing Creation and Wing Generation.

Arachnid Anatomy – The character has the form and/or characteristics of an arachnid i.e. a spider in most cases. Arachnid Anatomy is also known as Arachnid Body, Arachnid Form, Arachnid Mimicry, Arachnid Physiology, Arachnida Body, Arachnida Form, Arachnida Mimicry, Arachnida Physiology, Spider Body, Spider Form, Spider Mimicry and Spider Physiology.

Armor (biological) – The armor is alive and/or composed of organic matter. Armor (biological) is also known as Bio-Armor Creation, Biological Exoskeleton, Organic Armor Generation, Organic Armour and Organic Exoskeleton.

Armor (dermal) – The character has skin that has the properties of armor. Armor (dermal) is also known as Armored Skin, Dermal Armor, Natural Armor, Skin Armor, Thick Skin and Tough Skin.

Armor (energy) – The ability to generate armor made out of energy. Armor (energy) is also known as Energy Exoskeleton and Ergokinetic Armor.

Armor (magical) – The ability to generate armor magically that has magical properties. Armor (magical) is also known as Enchanted Armor, Enchanted Exoskeleton, Magic Exoskeleton and Magical Armor.

Armor (matter) – Armor made out of inorganic matter. Armor (matter) is also known as an exoskeleton.

Arrow Manipulation – The ability to use arrows for superhuman effects due to user skill and/or properties of the arrow. Special arrows are generally known as Trick Arrows.

Art Manipulation – The ability to use art to effect objects, powers and/or reality. Art Manipulation is also known as Art Creation, Drawn Reality, and Illustrated Reality.

Astral Awareness – The ability to perceive astral forms. Also known as Assensing (Shadowrun), Astral Perception, Supernatural Perception and Wizard Eyes (Adventure Time).

Astral Manipulation – The ability to manipulate energy and/or constructs on the astral plane. This same list of superpowers is also known as Astrakinesis, and Astral Energy Manipulation.

Astral Trapping – The ability to keep an astral form on the astral plane. Astral Trapping is also known as Astral Imprisonment, Astral Plane Tap, and Ghost Trapping.

Astral Traveling – The ability to travel in one’s astral form. Astral Traveling is also known as Astral Projection, Astral Transport, Descensum, Out of Body Travel, and Spirit Walk.

Augmented Reality – The ability to substitute sensory input and/or tag sensory input in order to enhance the person’s perception of reality. Augmented Reality is also known as AR Vision, and Augment Mode. is currently done with computers.

Aura Manipulation – The ability to manipulate auras. This same list of superpowers is also known as Chakra Manipulation, and Spirit Energy Manipulation.

Aura Reading – The ability to read auras. Aura Perception is also known as Aura Perception, Aura Sense, Aura Sight, Aura Vision, Ecto-Vision, and Kirlian Eye.

Auxiliary Organs – The character has extra organs that give the character advantages. Auxiliary Organs are known as Double Set of Organs, Multiple Organs, and Numerous Organs.

Avian Anatomy – The character has the form and/or characteristics of an avian animal. Avian Anatomy also known as, Ave Body, Ave Form, Ave Mimicry, Ave Physiology, Avian Body, Avian Form, Avian Mimicry, Avian Physiology, Bird Body, Bird Form, Bird Mimicry, and Bird Physiology.

Axe Manipulation – The axe can be used for various superhuman effects. Axe Manipulation also known as Axe Proficiency, Enhanced Axemanship, and Enhanced Tomahawk Proficiency.

Baby Talk – The ability to talk to babies in their own language.

Bat Anatomy – The character has the form and/or characteristics of a bat. Bat Anatomy also known as Bat Body, Bat Form, Bat Mimicry, Bat Physiology, Chiroptera Body, Chiroptera Form, Chiroptera Mimicry, and Chiroptera Physiology.

Bear Mimicry – The character has the form and/or characteristics of a bear. Bear Anatomy also known Bear Body, Bear Form, Bear Mimicry, Bear Physiology, Ursid Body, Ursid Form, Ursid Mimicry, Ursid Physiology, Ursine Body, Ursine Form, Ursine Mimicry, and Ursine Physiology.

Belt Manipulation – The belt can be used for various superhuman effects due to user skill and/or properties of the belt.

Biological Manipulation (freak) – The ability to turn another being or yourself into a freak/monster. Biological Manipulation (freak) is also known as Monster Form, Monster Mimicry, and Monster.

Biological Manipulation (others) – The ability to control aspects of another living creature’s biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions. Biological Manipulation (other) is also known as Biokinesis, Biology Manipulation, Cellular Control, Cellular Manipulation, Morbikinesis, Organic Life Manipulation and Vitakinesis.

Biological Manipulation (self) – This is the ability to control one’s own biological make-up. Biological Manipulation (self) is also known as Anatomy Manipulation, Body Manipulation, Corporikinesis and Self-Manipulation.

Biological Manipulation (weight) – The ability to cause another to become fat and/or the character is an abnormal weight. The list of superpowers accompanying Biological Manipulation (weight) are also frequently referred to as Adipose Tissue Manipulation, Fat Manipulation and Steatokinesis.

Black Hole Manipulation – The ability to manipulate a black hole. Black Hole Manipulation is also known as Black Hole Control, and Black Holes Manipulation.

Blood Manipulation – The ability to manipulate blood. Blood Manipulation is also known as Bloodbending, Blood Control, Hemokinesis, and Haemokinesis. Hematokinesis, Sanguinarian Control, Sanguinarian Manipulation, Sanguine Control, and Sanguine Manipulation.

Body Part Disembodied – The ability to exist as a disembodied body part. Body Part Disembodied is also known as Body Part Mimicry, Body Part Physiology, Limb Mimicry, Limb Physiology, Organ Mimicry and Organ Physiology.

Body Part Enhanced – The character has a single body part that is enhanced.

Body Part Substitution (self) – Ability to replace one’s limbs or other body parts with those of another. Body Part Substitution in general is also known as Anatomical Assimilation, Appendage Assimilation, Frankenstein Power, Limb Replacement, and Organ Replacement.

Bone Manipulation – Ability to manipulate the bones in one’s own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one’s own bones. Bone Manipulations is also known as Bone Control, Controlled Bone Growth, Dead Bone Pulse, Extraskeletal Manipulation, Osteokinesis, and Shikotsumyaku.

Boot Manipulation – The user can use boots for various superhuman effects. Boots for the purposes of this site include footwear in general. However, almost all magical or technologically advanced footwear takes on the form of boots.

Bouncing – The ability to bounce like a ball.

Bovine Anatomy – The character has the form and/or characteristics of a bovine. Bovine Anatomy is also known as Bovine Body, Bovine Form, Bovine Mimicry, and Bovine Physiology. Bovines include cattle and oxen.

Bow Manipulation – The bow can be used for various superhuman effects due to user skill and/or properties of the bow.

Bracelet Manipulation – The bracelet can be used for various superhuman effects. Any weapon and/or device anchored on the wrist is considered a bracelet regardless of the name.

Breath (atomic) – The ability to expel atomic fire. This is an updated version of fire breath. Breath (atomic) is also known as Atomic Breath, and Radioactive Breath.

Breath (fire) – Fire breathing is a subset of fire manipulation but is so visceral and prominent that this power deserves its own entry. The list of superpowers accompanying Fire Breath are also frequently referred to as Fire Breathing, Flame Breath, Flaming Breath, Incendia Respiro, Pyric Exhalation, and Pyrokinetic Breath.

Breath (freeze) – The ability to freeze objects with one’s breath. Breath (freeze) is also known as Arctic Breath, Cryokinetic Breath, Freeze Breath, Freezing Wind Breath, and Ice Breath.

Breath (insect) – The ability to exhale insects. Breath (insect) is also known as Insect Breath, and Swarm Breath.

Breath (life) – The ability to give life and/or resuscitate someone with a breath. Conversely, the ability to suck the life force out of a person. Breath (life) is also known as Breath of Life, Life Breath, and Resurrection Breath.

Breath (vortex) – The ability to inhale/exhale with superhumanly powerful strength. This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved. Breath (vortex) is also known as Air Breath, Hyper Breath, Super Breath, Superhuman Breath, Vortex Breath, and Wind Breath.

Breath (water) – The ability to breathe through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternative air supply. Breath (water) is also known as Aquatic Respiration, Underwater Breathing, Underwater Respiration, and Water Breathing.

Bullet Projection – The ability to eject matter and/or energy from one’s body. Bullet projection is also known as Impale.

Camel Anatomy – The character has the form and/or characteristics of a camel. Camel Anatomy is also known as Camel Body, Camel Form, Camel Mimicry, Camel Physiology, Camelid Body, Camelid Form, and Camelid Mimicry.

Canine Anatomy – The character has the form and/or characteristics of a canine i.e. a hound or dog. Canine Anatomy is also known as Canid Body, Canid Form, Canid Mimicry, Canid Physiology, Canidae Body, Canidae Form, Canidae Mimicry, Canidae Physiology, Canine Body, Canine Form, Canine Mimicry, and Canine Physiology.

Caprinae Anatomy – The character has the form and/or characteristics of a caprinae. The subfamily Caprinae includes sheep, goats and antelopes. Caprinae Anatomy is also known as Caprinae Body, Caprinae Form, Caprinae Mimicry, Caprinae Physiology, Caprine Body, Caprine Form, Caprine Mimicry, and Caprine Physiology.

Card Manipulation – The ability to manipulate cards or card themed technology. This same list of superpowers is also known as Card Bending, Card Control, and Kártakinesis.

Centaur Anatomy – The character has the form and/or characteristics of a centaur. Centaur Anatomy is also known as Centaur Mimicry, Centaur Physiology, Centauroid, Taur Form, Taur Mimicry, Tauric Form, Tauric Mimicry, and Tauric Physiology.

Centipede Anatomy – The character has the form and/or characteristics of a centipede.

Cephalopod Anatomy – The character has the form and/or characteristics of a cephalopod. Cephalopods include octopi and squids. Cephalopod Anatomy is also known as Cephalopod Physiology, Cephalopod Body, Cephalopod Form and Cephalopod Mimicry.

Cetacean Anatomy – The character has the form and/or characteristics of a cetacean. Cetaceans include whales and dolphins. Cetacean Anatomy is also known as Cetacean Body, Cetacean Form, Cetacean Manifestation, Cetacean Mimicry, and Cetacean Physiology.

Cetacean Communication – The ability to communicate with cetacean i.e. whales, porpoises, and/or whales.

Chain Manipulation – The ability to manipulate chains with superhuman effect due to user skill and/or properties of the chains. Chain Manipulation is also known as Alysídakinesis, Chain Control, Chain Dominion, Chain Manipulation, and Chain Mastery.

Cheetah Anatomy – The character has the form and/or characteristics of a cheetah.

Cloak Manipulation – The ability to manipulate a cloak to achieve superhuman effects due to skill and/or properties of the cape. Cloak Manipulation is also known as Animated Cape, Cape Manipulation, and Prehensile Cape.

Cloth Manipulation – The ability to manipulate cloth for superhuman effects due to user skill, special powers and/or properties of the cloth. Cloth Manipulation is also known as Cloth Control, Fabric Manipulation, Fabrikinesis, Fiber Manipulation, Fiber Control, Nemakinesis, Pannokinesis, Telakinesis, Textakinesis, and Wrapping Manipulation.

Cold Manipulation – The ability to reduce the kinetic energy of atoms and thus reduce temperature. The list of superpowers accompanying Cold Manipulation is also known as Cold Control, Cryokinesis, Frigid Manipulation, and Frigiokinesis. also includes the ability to move ice around unlike cold manipulation.

Color Manipulation – The ability to change the color of a person and/or object. Color Manipulation is also known as Chromakinesis, Chromatic Manipulation, Chromokinesis, Color Control, Colour Control, and Colour Manipulation.

Combat Clairvoyance – The power to predict attacks. Combat Clairvoyance is also known as Attack Prediction, Battle Prediction, and Preflex.

Concussion Beams – Ability to generate or transform various forms of energy into a “solid” or concussive beam of energy. This same list of superpowers is also known as Concussion Blasts, Solid Beam, and Solid Energy Blasts.

Cosmic Awareness – The ability to sense changes in the universe.

Creativity Manipulation – The ability to enhance the creativity of another being. Creativity Manipulation is also known as Creativity Inducement, Empathic Inspiration, Inspiration Granting, Inspiration Inducement, Inspire Creativity and Muse’s Touch.

Cross Dimensional Manipulation – The ability to effect change in more than one dimension.

Crustacean Anatomy – The character has the form and/or characteristics of a crustacean. Crustaceans include crabs, lobsters, crayfish, shrimp, krill and barnacles. Crustacean Anatomy is also known as Crustacean Body, Crustacean Form, Crustacean Mimicry, and Crustacean Physiology.

Crystal Mimicry – The ability to have a crystal body. Crystal Mimicry is also known as Gem Mimicry, Gem Physiology, Jewel Mimicry, and Jewel Physiology.

Cyber Manipulation – The ability to manipulate computer generated environments. Cyber Manipulation is also known as Cyberpotence and Cyberspace Omnipotence.

Cyber Mimicry – The ability to become a computer-generated being. The main advantage of uploading your consciousness to the internet and saying good bye to your body is possible immortality. Cyber Mimicry is also known as Artificial Intelligence Mimicry, Artificial Intelligence Physiology, Cyber Body, Cybernaut Mimicry, Cybernaut Physiology, Data Form, Data Mimicry, Data Physiology, Digital Body, Digital Form, Digital Mimicry, Digital Physiology, Digitization, Digitized and Information Physiology.

Cyberpathy – The ability to interface with computers directly through the mind and/or control computers mentally. Cyberpathy is also known as Cyberlingualism, Data Communication, Electronic Communication, Technoligualism, Technopathy, Telecommunication and Transducer.

Cyborgization – gained by replacing organic human parts with machine parts that are more powerful than their organic counterparts. The list of superpowers accompanying Cyborgization are also frequently known as Cyber Organic Physiology, Cyber-Biopunk, Cyborg Physiology, Nano-Aug Physiology, Nano-Augmented Physiology, Nano-Biopunk Physiology, Nanotechnological Augmented Physiology, Robot Mutant Physiology, Technological-Biological Physiology, Techno-Organic Physiology and Technorganic Physiology.

Cyclops Anatomy – The character has the powers and characteristics of a cyclops. Cyclops Anatomy is also known as Cyclops Physiology.

Danger Intuition – The ability to sense danger. Danger Intuition is also known as Dairokkan (Japanese), Danger Detection, Danger Reacting, Danger Sense, Danger Sensing, Gut Feeling, Hazard Detection, Hazard Intuition, Hazard Reacting, Hazard Sense, Hazard Sensing, Hazard Instincts, Intent Detection, Intent Intuition, Intent Reacting, Intent Sense, Intent Sensing, Sixth Sense, Spider Sense (Marvel Comics), Spidey-Sense (Marvel Comics), Threat Detection, Threat Intuition, Threat Reacting, Threat Sense, Threat Sensing, Thundersense (The Thundermans), The Gitchy Feelin’ (Bone Comics), and The Willies.

Darkness Manipulation – The ability to manipulate darkness/shadow. Darkness Manipulation is also known as Blackness Control, Blackness Manipulation, Darkness Control, Darkness Element Control, Erebokinesis, Obtenebration, Shadow Bending. Shadow Control, Shadow Element Control, Shadow Manipulation, Shadow Matter and Umbrakinesis.

Darkness Mimicry – The being is composed of shadow. Darkness Mimicry is also known as Living Shadow, Shade, Shadow Form, Shadow Mimicry, Shadow Physiology, Umbrakinetic Physiology and Umbral Physiology.

Death Sense – The ability to sense that someone is about to die. Death Sense is also known as Death Prediction, Death Vision, Death Perception, Mortality Precognition and Shinigami Eyes.

Death Touch – The ability to kill a living being with a single touch. Death Touch is also known as Death Evocation, Fatal Touch, Instant Death, Instant Killing, Killing Effect, Killing Touch, Necrogenesis and Physical Death Inducement.

Demon Anatomy – The character has the form and/or characteristics of a demon and/or devil. Demon Anatomy is also known as Daemonium Physiology, Demon Mimicry, Demon Physiology, Demonic Mimicry, Demonic Physiology, Devil Mimicry, Devil Physiology, and Devil Trigger (Devil May Cry).

Density Control (objects) – The ability to control the density of objects or persons other than one’s self. Density Control (objects) is also known as Density Manipulation, Density Shifting and Picnokinesis.

Density Control (self) – The ability to increase and/or decrease the natural of one’s body. This same list of superpowers is also known as Personal Density and Self-Density Manipulation.

Dimensional Storage – The ability to store objects in another dimension. Dimensional Storage is also known as Bag of Tricks, Dimensional Capture, Dimensional Release, Hammerspace, Magic Satchel, Malletspace, Pocketing, Requip (Fairy Tail) and Trade In/Out.

Dimensional Transport (Multiverse) – The ability to move from one dimension to another within a Multiverse but not between comic book multiverses. Dimensional Transport (Multiverse) is also known as Dimension Hopping, Dimensional Jump, Dimensional Jumping, Dimensional Teleportation, Dimensional Transportation, Interdimensional Jump, Interdimensional Jumping, Interdimensional Teleportation, Interdimensional Transportation, Interdimensional Travel, Inter-Reality Jump, Inter-Reality Jumping, Inter-Reality Teleportation, Inter-Reality Transportation and Inter-Reality Travel.

Dimensional Transport (Omniverse) – The ability to travel from one comic book universe to another comic book universe specifically. A lot of characters can travel between alternate Earths in the Multiverse within the DC or Marvel universe using anything from super speed such as the Flash (DC) to technology, Dr. Doom (Marvel). Dimensional Transport (Omniverse) is also known as Dimension Hopping, Dimensional Jump, Dimensional Jumping, Dimensional Teleportation, Dimensional Transportation, Interdimensional Jump, Interdimensional Jumping, Interdimensional Teleportation, Interdimensional Transportation, Interdimensional Travel, Inter-Reality Jump, Inter-Reality Jumping, Inter-Reality Teleportation, Inter-Reality Transportation and Inter-Reality Travel.

Dinosaur Anatomy The character has the form and/or characteristics of a dinosaur. Dinosaur Anatomy is also known as Dinosaur Body, Dinosaur Form, Dinosaur Mimicry and Dinosaur Physiology.

Disease Mimicry – The ability to be a disease. Disease Mimicry is also known as Illness Mimicry and Virus Mimicry.

Disease Resistance – The ability resist contracting diseases. Disease Resistance is also known as Disease Immunity.

Disintegration – The ability to disintegrate matter through touch or through beams. Disintegration is also known as Deconstruction, Dissociation and Matter Disintegration.

Djinn Anatomy – The character has the form and/or characteristics of a djinn. Djinn Anatomy is also known as Djin Physiology, Djinn Mimicry, Genie Mimicry, Genie Physiology, Jinn Mimicry and Jinn Physiology.

Dragon Anatomy The character has the form and/or characteristics of a dragon. Dragon Anatomy is also known as Draconic Body, Draconic Form, Draconic Mimicry, Draconus Form, Draconus Mimicry, Draconus Physiology, Draconus Body, Dragon Body, Dragon Form, Dragon Mimicry, Dragon Physiology, Ryū Body, Ryū Form, Ryū Mimicry, Ryū Physiology, Vritra Body, Vritra Form, Vritra Mimicry, Vritra Physiology, Wyrm Body, Wyrm Form, Wyrm Mimicry and Wyrm Physiology.

Dragon Manipulation – The ability to control and/or alter a dragon’s behavior. Dragon Manipulation is also known as Chalice (Dragonar Academy), Draconic Manipulation and Draconian Manipulation. The most obvious example of someone who controls a dragon would be a dragon rider but there are other more subtle and limited examples of controlling a dragon.

Dream Manipulation – The ability to manipulate the dream dimension. Dream Manipulation is also known as Dream Alteration, Dream Control, Dream Power, Dream Warping, Dream Weaving, Dreamscaping, Oneiric Alteration, Oneiric Control, Oneiric Manipulation, Oneiric Warping, Oneirokinesis and Somnipathy.

Dream Mimicry – The being is composed of the substance of dreams. Dream Mimicry is also known as Oneiric Physiology.

Dream Transportation – The ability to enter a dream dimension. This dream dimension is ontologically “real”. Dream Transportation is also known as Dream Portal, Dream Teleportation, Dream Transportation, Dream Travel, Nightmare Portal, Nightmare Teleportation, Nightmare Transportation, Nightmare Travel, Oneiric Geo-Leaping, Oneiric Phase-Jumping, Oneiric Spatial Movement, Oneiric Teleportation, Oneiric Tele-Transportation, Oneiric Translocation, Oneiric Transportation, Sleep Teleportation, Sleep Transportation, Sleep Travel and Sleep Portal.

Drill Protrusion – The ability to drill with some part of your body.

Drug Usage – The person gains superpowers via drugs. Drug Usage is also known as Drug Augmentation, Drug Empowerment and Drug Enhancement.

Duplication (cloning) – The creation of a duplicate using cloning. Duplication (cloning) is also known as Clone Physiology, Doppelgänger Physiology, Doppelgänger Mimicry, Replica Physiology, Replica Mimicry, Replicant Physiology and Replicant Mimicry.

Duplication (energy) – The ability to create a duplicate that is composed of energy. Duplication (energy) is also known as Energy Cloning, Energy Duplication, Energy Replication, Energy Twin and Ergokinetic Cloning.

Duplication (gender) – The ability to create a duplicate that is identical but has a different gender. Duplication (gender) is also known as Gender Duplication.

Duplication (imperfect) – The ability to create an imperfect duplicate. Duplication (imperfect) is also known as Altered Duplication, Altered Replication, Different Duplication, Different Replication, Variable Duplication, Variable Replication, Varied Cloning, Varied Copying, Varied Duplication, Varied Multiplication and Varied Replication.

Duplication (other) – The ability to make duplicate objects or persons. Not the ability to duplicate one’s own body. Duplication of others and/or one’s self is also known as Copying, Copying, Duplication, Form Duplication, Multi-Body, Multiplication, Multiplicity, and Replication.

Duplication (self) – The character can create duplicate bodies of themselves. Not the ability to make duplicates of other objects and/or other persons. Duplication of others and/or one’s self is also known as Copying, Copying, Duplication, Form Duplication, Multi-Body, Multiplication, Multiplicity, and Replication.

Duplication (size) – The ability to create a duplicate that is bigger or smaller. Duplication (size) is also known as Shrinking Replication, if the copies are smaller and Growing Replication, if the copies are bigger.

Duplication (temporal) – The character can bring forth duplicates from the past and/or future. Duplication (temporal) is also known as Temporal Duplication, Temporal Replication, Time Duplication, Time Paradox and Time Replication.

Dwarf Anatomy – The character has the form of a dwarf. Dwarf Anatomy is also known as Dwarf Mimicry and Dwarf Physiology.

Earth Manipulation – The character can control earth, sand, stone, rock, lava, dirt, and/or other minerals. Earth Manipulation is also known as Earthbending, Earth Element Control, Earth Release, Earth Release Doton, Geokinesis, Seismokinesis and Terrakinesis.

Earth Mimicry – The being has a body composed of earth. Earth Mimicry is also known as Earth Physiology, Earthen Mimicry, Geo Mimicry, Geokinetic Mimicry, Terra Mimicry and Terrakinetic Mimicry.

Earth Quake Generation – The ability to create seismic activity. Earth Quake Generation is also known as Earthquake Causing and Earthquake Creation.

Echolocation – Echolocation is the use of reflected sound to figure out the environment. Echolocation is the bat equivalent of sonar.Eel Anatomy – The character has the form and/or characteristics of an eel. Eel Anatomy is also known as Eel Physiology.

Elasticity – The ability to stretch, deform, expand or contract one’s body into any form imaginable. Elasticity is also known as Ductility, Elastic, Elongation, Expandable, Malleable, Mutability, Plasticity, Pliability, Stretch Powers, Stretchability, Stretchable Body, Stretchy and Super Stretching.

Electric Manipulation – The ability to control electricity. Electric Manipulation is also known as Electric Charge Manipulation, Electric Current Manipulation, Electrical Energy Manipulation, Electricity Manipulation, Electrokinesis, Fulgurkinesis, Fulminokinesis, Lightning Bending Control, Lightning Bending Manipulation, Lightning Element Control, Lightning Release and Raiton 雷遁.

Electrical Mimicry – The being has a body composed of electricity. Electrical Mimicry is also known as Electricity Mimicry, Electricity Physiology, Electrokinetic, Lightning Mimicry and Electrophysiology.

Electrical Transportation – The character can travel through electrical conduits (such as power lines or telephone lines) and can enter through devices such as televisions, electrical poles or computers. Electrical Transportation is also known as Electroportation and Lightning Teleportation.

Electroreception – the ability to perceive natural electrical stimuli. This same list of superpowers is also known as Electric Field Detection, Electrolocation and Electrical Detection.

Elephant Anatomy – The character has the form and/or characteristics of an elephant. Elephant Anatomy is also known as Elephant Body, Elephant Form, Elephant Mimicry, Elephant Physiology, Elephantide Body, Elephantide Form, Elephantide Mimicry, Elephantide Physiology, Proboscid Body, Proboscid Form, Proboscid Mimicry and Proboscid Physiology.

Embodiment (function) – The character embodies a function of the universe. Embodiment is also known as Personification.

Embodiment (nation) – The character embodies a nation and/or place. Embodiment (nation) is also known as National Personification.

Emotion Absorption – The character can absorb emotions. Emotion Absorption is also known as Emotion Devouring, Emotion Theft, Empathic Absorption and Empathic Ingestion.

Empathy – The ability to read or sense the emotions and/or control the emotions or feelings of others. Empathy is also known as Emotion Perception, Emotion Sense, Empathic Perception and Empathic Sense.

Energy Absorption – The ability to absorb energy. Energy Absorption is also known as Erogkinetic Absorption.

Energy Blasts – The ability to expel various forms of energy from the body.

Energy Constructs – The ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy. Energy Constructs are also known as Ergokinetic Constructs, Energy Craftsmanship and Energy Weapon Creation.

Energy Conversion – The ability to absorb one form of energy and convert it into another form of energy. Energy Conversion is also known as Transduction.

Energy Mimicry – The ability to turn one’s body into some form of energy. Energy Mimicry is also known as Energy Body, Energy Physiology, Energy State ad Ergokinetic Physiology.

Enhanced Combat – The ability to engage in hand to hand combat with a superhuman level of skill. Enhanced Combat is also known as Advanced Combat, Advanced Fighting, Combat Proficiency, Combat Proficiency Prowess, Enhanced Combat Skills, Enhanced Fighting Skills and Superior Fighting Abilities.

Entropy Manipulation – The ability to manipulate entropy.

Equus Anatomy – The character has the form and/or characteristics of an Equus.

Everyday Object Weaponization – The weapon user has the ability to weaponize an everyday object by changing the object and/or using the object with superhuman skill in order to achieve superhuman effects.

Evolution Manipulation (others) – The ability to evolve and/or devolve others. Also known as Evolution, Evolutionary Process, Metamorphosis and Ultimatized.

Evolution Manipulation (self) – The ability to control one’s own evolution. Also known as Evolution, Evolutionary Process, Metamorphosis and Ultimatized.

Feline Anatomy The character has the form and/or characteristics of a feline i.e. a cat or cat like animal. Feline Anatomy is also known as Feline Body, Feline Form, Feline Mimicry, Feline Physiology, Felidae Body, Felidae Form, and Felidae Physiology.

Fey Anatomy – The character has the form and/or characteristics of a fey i.e. an elf. Fey Anatomy is also known as Fae Mimicry, Fae Physiology, Faerie Mimicry, Faerie Physiology, Fairy Mimicry, Fairy Physiology, Fay Mimicry, Fay Physiology, Fae Mimicry, Fae Physiology, Faery Mimicry, Faery Physiology and The Fair Folk.

Fire Manipulation – The ability to control the kinetic energy of atoms to generate, control or absorb fire and create fire constructs. Fire Manipulation is also known as Agnikinesis, Fire Control, Fire Element Control, Fire Release/Katon 火遁, Firebending, Flame Control, Flame Manipulation, Ignikinesis, Phlegokinesis and Pyrokinesis.

Fire Mimicry – The being has a body composed of fire. Fire Mimicry is also known as Fire Body, Fire Physiology, Pyro Physiology, Pyric Mimicry, Pyric Physiology and Pyrokinetic Physiology.

Fish Anatomy – The character has the form and/or characteristics of a fish. Fish Anatomy is also known as Fish Body, Fish Form, Fish Mimicry, Ichthyes Body, Ichthyes Form, Ichthyes Mimicry, Ichthyes Physiology, Marine Life Body, Marine Life Body Form, Marine Life Body Mimicry, Marine Life Body Physiology, Pisces Body, Pisces Form, Pisces Mimicry and Pisces Physiology.

Flat Body (other) – The ability to give others a flat body i.e. more two-dimensional. Flat Body (other/self) is also known as 2D Form, 2D Mimicry, 2D Physiology, Pancake Flatness, Self-Compression and Two-Dimensional Form.

Flat Body (self) – The ability to turn your own body into a flat body i.e. more two-dimensional. Flat Body (other/self) is also known as 2D Form, 2D Mimicry, 2D Physiology, Pancake Flatness, Self-Compression and Two-Dimensional Form.

Flight – The combination of being able to levitate and go in a particular direction. One of most ubiquitous superpowers after super strength.

Force Field Generation – The ability to project powerful fields of manipulated energy. Force Field Generation is also known as Barrier Generation, Flyrogenesis, Deflection Field, Protection Bubbles, Ray Shields and Shielding.

Fox Anatomy – The character has the form and/or characteristics of a fox. Fox Anatomy is also known as Fox Physiology.

Frog Anatomy – The character has the form and/or characteristics of a frog. Frog Anatomy is also know as Frog Physiology.

Fungal Anatomy – The being is some type of fungus. Mushrooms are a type of fungus. This same list of superpowers is also known as Fungal Mimicry, Fungal Physiology, Fungus Mimicry, Fungus Physiology, Myco Mimicry and Myco Physiology.

Fungi Manipulation – The ability to manipulate fungi. Fungi Manipulation is also known as Fungal Manipulation, Fungokinesis, Fungus Control, Fungus Manipulation, and Mycokinesis.

Garbage Mimicry – The being has a body composed of garbage. Garbage Mimicry is also known as Garbage Physiology, Litter Mimicry, Litter Physiology, Rubbish Mimicry, Rubbish Physiology, Trash Mimicry, Trash Physiology, Waste Mimicry and Waste Physiology.

Gargoyle Anatomy – The character has the form and/or characteristics of a gargoyle. This same list of superpowers is also known asGargoyle Body, Gargoyle Form, Gargoyle Mimicry and Gargoyle Physiology.

Gas Manipulation – The ability to manipulate gases. Gas Manipulation is also known as Benzinakinesis, Gas Bending, Gas Control and Miasmakinesis.

Gas Mimicry – The being has a body composed of gas. Gas Mimicry is also known as Bezinikinetic Physiology, Gas Form, Gas Physiology, Gaseous Form, Gaseous Mimicry and Gaseous Physiology.

Gastropod Anatomy – The character has the form and/or characteristics of a gastropods. Gastropods include snails and slugs. Gastropod Anatomy is also known as Gastropoda Body, Gastropoda Form, Gastropoda Mimicry, Gastropoda Physiology, Slug Body, Slug Form, Slug Mimicry, Slug Physiology, Snail Body, Snail Form, Snail Mimicry and Snail Physiology.

Ghost Anatomy – The being is a ghost. DC seems to have the monopoly as opposed to Marvel on actual ghosts that are major characters. Ghost Anatomy is also known as Apparition Mimicry, Apparition Physiology, Exspiravit Mimicry, Exspiravit Physiology, Ghost Mimicry, Ghost Physiology, Phantom Mimicry and Phantom Physiology.

Ghost Manipulation – The ability to control ghosts. The ability to exorcise ghosts. Ghost Manipulation is also known as Phantasm Manipulation, Phantom Manipulation, Shade Manipulation, Specter Manipulation, Spirit Manipulation and Wraith Manipulation.

Giant Anatomy – The character has the form and/or characteristics of a giant. Giant Anatomy is also known as Clod Mimicry, Clod Physiology, Giant Mimicry, Giant Physiology, Hulk Mimicry, Hulk Physiology, Lump Mimicry and Lump Physiology.

Giraffe Anatomy – The character has the form and/or characteristics of a giraffe. Giraffe Anatomy is also known as Giraffe Body, Giraffe Form, Giraffe Mimicry and Giraffe Physiology.

Glove Manipulation – The use of gloves and/or gauntlets to achieve superhuman feats due to user skill and/or properties of the gloves. Glove Manipulation is also known as Battle Gauntlet Proficiency, Cestus Proficiency, Combat Glove Proficiency, Enhanced Gauntlet Proficiency, Gauntlet Proficiency and Metal Knuckle Proficiency.

Goblinoid Anatomy – The character has the form and/or characteristics of a goblinoid. Goblinoids include goblins and hobgoblins. Goblinoid Anatomy is also known as Goblin Form, Goblin Mimicry and Goblin Physiology.

Golem Mimicry – The character has the form and/or characteristics of a golem. Golem Anatomy is also known as Golem Physiology.

Gravity Manipulation – The ability to manipulate or generate gravitons, or other types of gravitational interactions. Gravity Manipulation is also known as Gravitation Manipulation, Gravitational Field Manipulation, Gravitational Manipulation, Graviton Manipulation, Gravitokinesis, Gravity Control, Gravikinesis, Gyrokinesis and Tensor Field Manipulation.

Hammer Manipulation – The ability to use a hammer to do superhuman feats due to the skill of the user and/or special properties of the hammer. Hammer Manipulation is also known as Hammer Control and Sfyríkinesis.

Heal Others – The ability to heal others. This same list of superpowers is also known as Cell Regeneration Healing Hands, Healing Power, Healing Touch, Recovery Power and Recovery Touch.

Heat Manipulation – The ability to create heat but not necessarily flame constructs as is the case with fire manipulation. Heat Manipulation is also known as Calokinesis, Heat Control, Hot Manipulation, Thermokinesis (Charmed) and Zestokinesis. is a specialized version of heat manipulation.

Heat Vision – The user can generate heat from their eyes and discharge this heat. Heat Vision is also known as Calokinetic Vision and Heat Beam Eye Blast.

Helmet Manipulation – The helmet, and/or other type of headwear, allows the user to accomplish superhuman effects due to user skill and/or properties of the helmet. Helmet Manipulation is also known as Enhanced Hat Proficiency and Enhanced Helmet Proficiency.

Hibernation – The ability to slow down and/or cease bodily functions for long periods of time. This allows for the conservation of energy and/or the suspension of aging. Hibernation is also known as Deep Sleep and Self-Induced Unconsciousness.

Hippopotamus Anatomy – The character is a hippopotamus and/or has hippopotamus characteristics. Hippopotamus Anatomy is also known as Hippopotamus Body, Hippopotamus Form, Hippopotamus Mimicry and Hippopotamus Physiology.

Hive Mind – The ability to share a collective consciousness between several bodies. Hive Mind is also known as Brainwave Network, Collective Consciousness, Gestalt Mind, Hive Mentality and Psychic Network.

Holograph Mimicry – The character is a holograph.

Hybrid Mimicry – The character has the form and/or characteristics of a hybrid of two humanoid species. Hybrid Anatomy is also known as Cross-Breeding, Cross-Species Physiology, Cross-Species Genetics, Fusion-Species Physiology, Half-Blood, Half-Breed Physiology, Hanyō (Japanese term), Hybrid Physiology and Hybridism.

Hyena Anatomy– The character has the form and/or characteristics of a hyena. This same list of superpowers is also known as Hyena Body, Hyena Form, Hyena Mimicry and Hyena Physiology.

Hyperdimensional Manipulation – The ability to manipulate and/or travel to higher dimensions. Hyperdimensional Manipulation is also known as Extradimensional Manipulation and Higher-Dimensional Manipulation.

Hyperdimensional Mimicry – The character is a hyperdimensional being. This same list of superpowers is also known as Dimensional Being Physiology, Dimensional Entity Physiology, Extradimensional Being Physiology, Extradimensional Entity, Higher-Dimensional Being Physiology, Higher-Dimensional Entity, Hyperdimensional Being Physiology, Hyperdimensional Entity, Interdimensional Being Physiology and Interdimensional Entity.

Hyperkinesic Perception (HKP) – The ability to perceive and process spatial information in a superhuman manner. HKP can be defined as superhuman combined with superhuman and intelligence in a manner.

Ice Manipulation – The ability to control ice. Mix cold manipulation and add the ability to control the movement of ice and you have ice manipulation. Ice Manipulation is also known as Cryokinesis, Frost Manipulation, Glaciokinesis, Ice Element Control, Ice Release, Hyōton and Pagokinesis.

Ice Mimicry – The being has a body composed of ice.

Illusions – The ability to fool the perceptions of others so they perceive something that is not real. Illusions are also known as Genjutsu (Naruto), Hallucikinesis, Hallucination Manipulation, Hallucinogen, Illusion Casting, Illusion Creation, Illusion Manipulation, Illusions and Mirage Generation.

Immortality (others) – The ability to make others immortal. Immortality (other/self) is also known as Death Immunity, Deathless, Endless Life, Eternal Life, Everlasting Life and Immortal Physiology.

Immortality (self) – The ability to live forever. Immortality (other/self) is also known as Death Immunity, Deathless, Endless Life, Eternal Life, Everlasting Life and Immortal Physiology.

Imperceptibility (others) – The ability to make another imperceptible and/or imperceptibility is forced unto the person by an external agency. Imperceptibility (other/self) is also known as Aura Negation, Empty Presence, Non-Aura, Non-Presence, Presence Negation, Relative Nonexistence, Undetectability and Undetected Presence.

Imperceptibility (self) – A person with this power cannot be perceived or if perceived then immediately forgotten. Imperceptibility (other/self) is also known as Aura Negation, Empty Presence, Non-Aura, Non-Presence, Presence Negation, Relative Nonexistence, Undetectability and Undetected Presence.

Inertia Manipulation (others) – The ability to manipulate the inertia of objects other than your own inertia. Inertia Manipulation (others/self) is also known as Adráneiakinesis and Inertia Control.

Innate Capability – The ability to know or understand something without the need of studying or previous experience. Innate Capability is also known as Hyper Intuition, Innate Capability, Instinctive Aptitude, Intuitive Aptitude, Intuitive Intellect, Intuitive Intelligence, Intuitive Psychometry, Psychic Aptitude and Spontaneous Learning.

Insanity Manipulation (others) – The ability to cause mental illness. Insanity Manipulation (others) is also known as Delirium Inducement, Insanity Inducement, Insanity Induction, Madness Inducement, Mind Blasting, Mind Blowing and Mind Breaking.

Insanity Manipulation (self) – The ability to use one’s own insanity as an asset. This same list of superpowers is also known as Insanity Affinity, Madness Affinity, Madness Empowerment and Pandemonium Empowerment.

Insect Anatomy – The character has the form and/or characteristics of an insect. Insect Anatomy is also known as Bug Body, Bug Form, Bug Form, Bug Mimicry, Bug Physiology, Insect Body, Insect Form, Insect Mimicry, Insect Physiology, Insecta Body, Insecta Form, Insecta Mimicry and Insecta Physiology.

Intangibility (other) – The ability to turn another into a phantom. Intangibility (other) is also known as Intangibility Infusion and Phasing Infusion.

Intangibility (self) – The ability to turn into a phantom. Intangibility (self) is also known as Ghosting, Ghostwalking, Insubstantiality, Permeation, Phasing, Quantum Phasing and Quantum Tunneling.

Intelligence Absorption – The ability to absorb the intelligence of others including their memories and intellectual skills.

Intelligence Enhancement – The ability to enhance the intelligence of others. Intelligence Enhancement is also known as Intelligence Amplification and Intelligence Augmentation.

Intelligence Reduction – The ability to reduce the intelligence of others. Intelligence Reduction is also known as Intelligence Decline and Kogata no Smarts.

Invertebrate Anatomy – The character is an invertebrate.

Invisibility (other) – The ability to make beings and/or objects invisible. Invisibility (other) is also known as Invisibility Infusion.

Invisibility (self) – The ability to render the user unseen to the naked eye and/or other forms of perception. Invisibility (self) is also known simply invisibility and as fading.

Invulnerability – The ability to be immune to one or more forms of physical, mental, and spiritual damage and influence. Invulnerability is also known as Absolute Durability, Godly Durability, Impenetrable Skin, Impervious Skin, Imperviousness, Indestructibility, Invincibility, Meta Durability, Omni Durability, Unbreakable and Unharmable.

Jellyfish Anatomy – The character has the form and/or characteristics of a jellyfish. Jellyfish Anatomy is also known as Cnidarian Body, Cnidarian Form, Cnidarian Mimicry and Cnidarian Physiology.

Jet Propulsion – The ability to move via energy propulsion. Jet Propulsion is also known as Jet Dash, Jet Flight, Jet Launch, Jet Power, Jetting, Propulsion, Rocket Dash, Rocket Flight, Rocket Launch, Rocket Power and Self-Propelled Flight.

Key Manipulation – The key can be used for various superhuman effects due to user skill and/or special properties of the keys being used.

Kinetic Absorption – The ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts. Kinetic Absorption is also known as Kinetic Empowerment and Shock Absorption.

Kinetic Manipulation – The ability to manipulate kinetic energy. Kinetic Manipulation is also known as Kinetikinesis.

Kitsune Anatomy – The character has the form and/or characteristics of a kitsune. Kitsune become more powerful and wiser with age. Kitsune Anatomy is also known as Kitsune Mimicry, Kitsune Physiology, Yoko Mimicry, Yōko Mimicry, Yoko Physiology and Yōko Physiology.

Knowledge Absorption – The ability to absorb knowledge from another person. Knowledge Absorption is also known as Information Absorption, Information Theft and Knowledge Theft.

Lair Manipulation – The character has a lair that has resources that make the character superhumanly powerful.

Leprechaun Anatomy – The character has the form and/or characteristics of a leprechaun. Leprechaun Anatomy is also known as Leprechaun Mimicry and Leprechaun Physiology.

Levitation – The ability to fly straight up minus the ability to move in any other direction. Levitation is also known as Anti-Gravity Effect, Floatation, Gravity Immunity, Ground Repulsion, Levity and Transvection.

Life Force Manipulation – The ability to manipulate the life force of others. This same list of superpowers is also known as Energybending, Gamakinesis, Life Energy, Life-Force Control, Quintekinesis, Quintessence Manipulation, Reiki Manipulation, Senjutsu, Spiritual Energy Manipulation, Vitality Manipulation and Vitalum Vitalis.

Light Manipulation – The ability to control, generate or absorb light. Light Manipulation is also known as Light Element Control, Photokinesis, Photon Manipulation, Visible Light Manipulation and Visible Radiation Manipulation.

Light Mimicry – The being has a body composed of light. Light Mimicry is also known as Light Body, Light Physiology, Photon Form, Photon Mimicry, Photon Physiology and Photonetic Physiology.

Lion Anatomy The character has the form and/or characteristics of a lion.

Liquefy (others) – The ability to turn others and/or objects into a liquid. Liquefy (others) is also known as De-Solidification, Liquification, Liquification Inducement, Matter Liquification and Melting.

Liquefy (self) – The ability to turn oneself into a liquid. is limited to water. Liquefy (self) is also known as Liquid Mimicry, Liquid Form, Liquid Physiology, Self-Liquefaction and Self-Melting.

Lunar Manipulation – The ability to manipulate the Moon or Moon related phenomena. Lunar Manipulation is also known as Lunakinesis, Menekinesis and Moon Manipulation.

Mace Manipulation – The mace can be used for various superhuman effects due to the skill of the user and/or special properties of the mace. Mace Manipulation is also known as Enhanced Macemanship and Enhanced Mace Proficiency.

Magic Absorption – The ability to absorb magic. This same list of superpowers is also known as Magical Energy Absorption, Magic Absorption, Magic Siphoning, Magical Power Absorption, Magical Siphoning, Mana Absorption, Mana Siphoning and Mystic Dissipation.

Magic Books – The ability to use a magic book to gain knowledge for superhuman powers and/or feats. Magic Books is also known as Book of Magic, Book of Shadows, Book of Spells, Grimoire, Magic Tome, and Spellbook.

Magic Generation – The character can generate magical energy and/or spells. Magic Generation is also known as Magic Emission.

Magic Resistance – The ability to withstand magic attacks. Magic Resistance is also known as Magic Dilution and Spell Protection.

Magma Manipulation – The ability to manipulate magma. Magma Manipulation is also known as Geothermal Bending, Geothermal Control, Geothermal Manipulation, Geothermal Release, Geo-Thermokinesis, Lava Bending, Lava Control, Lava Manipulation, Lava Release, Magma Bending, Magma Control, Magma Element Control, Magma Manipulation, Magma Release, Magmakinesis, Molten Control, Molten Manipulation, Molten Release, Molten Rock, Molten Stone Bending, Volcanic Bending, Volcanic Control, Volcanic Manipulation and Volcanic Release.

Magma Mimicry – The being has a body composed of magma. Magma Mimicry is also known as Lava Form, Lava Physiology, Magma Form and Magma Physiology.

Magnetism Manipulation – The ability to control and/or generate magnetic fields. Magnetism Manipulation is also known as Magnet Release, Magnet Jiton, Magnetic Field Manipulation, Magnetic Force Manipulation, Magnetic Manipulation, Magnokinesis, Magnekinesis, Magnetokinesis and Molydbkinesis.

MagnetoreceptionThe ability to detect a magnetic field to perceive direction, altitude or location.

Mammalian AnatomyThe character has the form and/or characteristics of a mammal. Mammalian Anatomy is also known as Mammalian Physiology.

Marsupial Anatomy – The character has the form and/or characteristics of a marsupial. Marsupial Anatomy is also known as Marsupial Body, Marsupial Form, Marsupial Manifestation, Marsupial Mimicry and Marsupial Physiology.

Mask Manipulation – The character gains powers when wearing and/or using a mask. Mask Manipulation is also known as Mask Attachment, Mask Creation, Mask Empowerment, Mask Generation, Mask Power and Power via Mask.

Mass Manipulation – The ability to increase or decrease mass in an object. This same list of superpowers is also known as Mass Alteration, Mass Control and Mass Shifting.

Matter Absorption – The ability to absorb matter. Matter Absorption is also known as Material Absorption and Substance Absorption.

Matter Ingestion – The ability to consume many sorts of matter without any ill effects on the user. Matter Ingestion is also known as Ingestive Adaptation, Omniphagy, Omnivore, Pamphagia, Panphagia, Pantophagia, Super Eating and Superhuman Digestion.

Mediumship – The ability to summon spirits. The medium doesn’t to go where the ghost lives i.e. a haunted place. The spirit comes to the medium. Mediumship is also known as Ghost Whispering, Post-Mortem Communication and Spiritual Affinity.

Memetic Manipulation – The ability to manipulate memories. This is the ability to exploit the semantic content of the message.

Memetic Mimicry – The character is a living memories. This same list of superpowers is also known as Memetic Physiology.

Memory Absorption – The ability to absorb memories. Memory Absorption is also known as Memory Theft.

Memory Enhanced – The ability to remember anything seen, read or heard. Memory Enhanced is also known as Enhanced Memory, Inhuman Eidetic Memory, Memory Bound, Memory Palace, Photographic Memory and Rapid Recollection.

Memory Manipulation – The ability to erase or enhance the memories of another. Memory Manipulation is also known as Memory Control and Mnemokinesis.

Merfolk Anatomy – The character has the powers and characteristics of the merfolk also known as mermaids and mermen. Merfolk Anatomy is also known as Merfolk Mimicry, Merfolk Physiology, Merkind Mimicry, Merkind Physiology, Mermaid Mimicry, Mermaid Physiology, Merpeople Mimicry and Merpeople Physiology.

Merging (humanoids) – The merging of two or more humanoids.

Merging (universes) – The ability to merge two universes. Merging (universes) is also known as Planet Fusion, Planet Merge, Planet Merging, World Fusion, World Merge and World Merging.

Metafictional Awareness – Metafictional awareness is the awareness of the character that he or she is fictional. All art can be seen as being on the metafictional continuum and comic books examples are included in this article. Metafictional Awareness is also known as 4th Wall Awareness.

Metafictional Manipulation – The ability to manipulate the line between fiction and reality.

Metafictional Transportation – The ability to travel between fictional places and/or fictional places and real places.

Metal Manipulation – The ability to manipulate metal. This same list of superpowers is also known as Ferrokinesis, Ferrous Control, Ferrous Manipulation, Metal Bending, Metal Control, Metallic Control, Metallic Manipulation, Metal Element Control and Metallokinesis.

Metal Mimicry (molten) – The ability to mimic molten metal. Metal (molten) is also known as Molten Metal Mimicry, Molten Metal Body, Molten Metal Form, Molten Metal Mimicry and Molten Metal Physiology.

Metal Mimicry –The character has a body composed of metal. Metal Mimicry is also known as Ferro Body, Ferro Form, Ferro Mimicry, Ferro Physiology, Ferrokinetic Mimicry, Ferrokinetic Physiology, Metal Body, Metal Form, Metal Physiology, Metallic Body, Metallic Form, Metallic Mimicry, Metallic Physiology, Metallicization and Metallization. is a specialized form of this power.

Microwave Manipulation – The ability to convert ambient electromagnetic energy into and manipulate it into various effects such as heat, light, and radiation. Microwave Manipulation is also known as Fournos Mikrokymatonkinesis and Microwave Control.

Mind Absorption – The ability to absorb the mind of others. Mind Absorption is also known as Mental Consumption, Mental Draining, Mental Harvesting, Mental Robbery, Mental Stealing, Mental Theft, Mind Collection, Mind Consumption, Mind Draining, Mind Harvesting, Mind Robbery, Mind Stealing and Mind Theft.

Mind Blast – The ability to send psionic energy in a blast that can cause great physical and/or psychological damage. Mind Blast also known as a Brain Blast, Mental Overload, Mind Blast, Psionic Blast, Psionic Inundation, Psychic Attack and Telepathic Torture.

Mind Control (animal) – The ability to control animals. Interspecies mind control. Mind Control (animal) is also known as Animal Control, Animal Domination, Animal Friendship, Animal Manipulation, Beast Control, Beast Domination, Beast Friendship, Beast Manipulation, Corocottakinesis, Creature Control, Creature Domination, Creature Friendship/ Creature Manipulation, Faunal Control, Faunal Domination, Faunal Friendship, Faunal Manipulation, Thiriokinesis, Wildlife Control, Wildlife Domination, Wildlife Friendship, Wildlife Manipulation, Zookinesis and Zoopathy.

Mind Control (corruption) – The ability to corrupt another person. Mind Control (corruption) is also known as Corrokinesis, Corruption Manipulation, Decadence Manipulation, Defilation Manipulation and Deprivation Manipulation.

Mind Control (emotion) – The ability to intensify emotions in a target. This same list of superpowers is also known as Advanced Empathy, Emotion Control, Emotion Manipulation, Emotional Manipulation, Emotional Mood Control, Empathetic Manipulation, Empathetic Mood Control, Empathic Manipulation, Empathic Mood Control, Feeling Manipulation, Feeling Mood Control, Induced Empathy and Pathokinesis.

Mind Control (fear) – The ability to create fear in a target. Mind Control (fear) is also known as Fear Manipulation, Dread Manipulation, Fright Manipulation, Horror Manipulation, Panic Manipulation, Terror Manipulation, Phobia Manipulation and Phobikinesis.

Mind Control (hate) – The ability to create hatred in a target. Mind Control (hate) is also known as Hate Amplification, Hate Augmentation, Hatred Amplification and Hatred Augmentation.

Mind Control (hypnotism) – The ability to use hypnotism to control other people. Hypnotism is done primarily via eye contact in fiction. The big drawback to this form of mind power is that eye contact is needed. Mind Control (hypnotism) is also known as Hypnosis, Hypnotizing, Mesmerizing and Mesmerization.

Mind Control (infestation) – Mind control through the use of pests, parasites, or diseases. The act of forcibly entering the body is referred to as orifice invasion.

Mind Control (insect) – The ability to control insects. Mind Control (insect) is also known as Bug Manipulation, Entomopathy, Insect Control, Insect Manipulation and Volukinesis.

Mind Control (love) – The ability to make another person fall in love. Mind Control (love) is also known as Affection Control, Affection Manipulation, Amokinesis, Love Control, Love Manipulation and Romance Control.

Mind Control (object) – The ability to control another person’s mind using an object.

Mind Control (specialized) – The ability to only control a special population and/or there is some quirky mind control limitation.

Mind Control (voice) – The ability to control a person due to the characteristics of the person’s voice. This same list of superpowers is also known as Alluring Voice, Charmspeak, Hypnotic Voice, Siren Voice and Vocal Mind Control.

Mind Control Resistance – The ability to resist mind control. Mind Control Resistance is also known as Perspicuity, Psychic Resistance and Psychic Shield.

Mind Control (group) – The ability to control the minds of four or more people at the same time.

Mind Hive – The ability to have multiple minds in one body. The opposite of a in many ways.

Mind Transfer – The ability to transfer one’s mind from one body to another body. Mind Transfer is also known as Consciousness Projection, Consciousness Transferal and Mind Transferal.

Mirror Manipulation – The ability to use mirrors to achieve various superhuman effects due to user skill and/or special properties of the mirrors being used. Mirror Manipulation is also known as is also known as Looking Glass Manipulation and Vitrikinesis.

Mirror Mimicry – The character is a mirror. Mirror Mimicry is also known as Looking Glass Mimicry, Looking Glass Physiology, Mirror Mimicry, Mirror Physiology, Reflective Mimicry and Reflective Physiology.

Molecular Combustion (object) – The ability to make an object explode. Molecular Combustion (object) is also known as Blasting, Blowing Up, Exploding and Explosion Power.

Molecular Combustion (self) – The ability to make your body or parts of your body explode. Molecular Combustion (self) is also known as Atomic Explosion, Detonation, Explosion, Living Bomb, Nitrokinesis, Nuclear Explosion, Reiciokinesis, Self-Destruction and Self-Detonation.

Molecular Manipulation (object) – The ability to mentally manipulate the molecules of objects on a molecular level. A person with this power could turn a bullet into flowers. Molecular Manipulation (object) is also known as Leptokinesis, Molecukinesis, Molecular Control and Molecule Manipulation.

Molecular Manipulation (self) – The ability to control one’s body at the molecular level. Molecular Manipulation (self) is also known as Auto-Leptokinesis and Self-Molecular Manipulation.

Multiple Brains – The character has more than one brain that generally leads to superhuman intelligence and/or some type of enhanced processing ability.

Mummy AnatomyThe character has the form and/or characteristics of a mummy. Mummy Anatomy is also known as Mummy Physiology.

Nanite Manipulation – The ability to manipulate nanites. Nanite Manipulation is also known as Microbot Control, Microbot Manipulation, Nanobot Control, Nanobot Manipulation, Nanokinesis, Nanomachine Control, Nanomachine Manipulation, Nanotech Control, Nanotech Manipulation and Nanotechnosis.

Necromancy – The ability to control the dead. Necromancy is also known as Black Animacy, Dark Animancy, Necrokinesis, Necro Magic and Undeath Magic.

Net Creation – The ability to create nets that can trap characters that are superhuman or nearly superhuman and/or the ability to use nets with superhuman or near superhuman skill. Net Creation is also known as Net Generation and Net Projection. If a fine mesh is used then the object is a web. If a larger mesh is used then the object is a net. There aren’t enough energy nets in fiction to make the energy versus matter distinction relevant for nets. Secondly, webs made of matter are generally sticky.

Nuclear Reactor – The ability to generate nuclear energy within one’s body. Nuclear Reactor is also known as Nuclear Generation, Nuclear Emission and Nuclear Production.

Nymph Anatomy – The character has the powers and abilities of a nymph. Nymph Anatomy is also known as Nymph Mimicry and Nymph Physiology.

Ogre Anatomy – The character has the form and/or characteristics of an ogre. Ogre Anatomy is also known as Brute Mimicry, Brute Physiology, Nio Mimicry, Nio Physiology and Ogre Physiology.

Omnimimicry – A power to turn one’s self into any type of energy, matter, animal or character.

Omnipresence – The ability to be everywhere at the same time. Omnipresence is also known as All-Presence, Absolute Presence, Boundless Presence, Infinite Presence, Pervasive, Rifeness, True Omnipresence, Ubiquitary, Ubiquitous and Ubiquity.

Omniscience – The ability to know anything and everything.

Orc Anatomy – The character has the form and/or characteristics of an orc. Orc Anatomy is also known as Orc Physiology.

Pain Inducement – The ability to cause pain but not necessarily damage to an organism. Pain Inducement is also known as Agony Inducement, Hurt Inducement, Pain Induction, Pain Infliction and Pain Stimulation.

Pegasus Anatomy – The character is a winged horse. Pegasus Anatomy is also known as Pegasus Physiology, Pegasi Physiology, Pterippus Physiology, Winged Horse Physiology and Winged Horse Mimicry.

Pheromone Manipulation – The ability to generate and control pheromones which may have various effects. Pheromone Manipulation is also known as Feromonikinesis, Pherokinesis and Pheromone Control.

Photographic Reflexes – The ability to imitate any complex movement after watching that movement only once. Photographic Reflexes are also known as Adoptive Muscle Memory, Adaptive Muscle Memory, Adomopathy, Body Movement Copying, Combat Chameleon, Eidetic Kinesthesia, Mimetic Muscle Memory, Photographic Muscle Memory, Psychometric Reflexes and Reproductive Muscle Memory.

Pig Anatomy The character has the form and/or characteristics of a pig. I have included all member of the suidae family such as boars in this article and not just pigs. Pig Anatomy is also known as Boar Body, Boar Form, Boar Mimicry, Boar Physiology, Pig Body, Pig Form, Pig Mimicry, Pig Physiology, Suidae Body, Suidae Form, Suidae Mimicry, Suidae Physiology, Swine Body, Swine Form, Swine Mimicry and Swine Physiology.

Pinniped Anatomy – The character has the form and/or characteristics of a pinniped. Pinnipeds include seals, walruses, sea lions and otter. Pinniped Anatomy is also known as Pinniped Body, Pinniped Form, Pinniped Mimicry and Pinniped Physiology.

Planetary Absorption – The ability to absorb the energy and/or matter of an entire planet. Planetary Absorption is also known as Planet Draining, Planet Leeching, Planetary Draining, and Planet Leeching.

Planetary Anatomy – The character is a living planet with all the power that entails. Planetary Anatomy is also known as Planetary Physiology and Living Planet Physiology.

Planetary Manipulation – The ability to manipulate a planet. Planetary Manipulation is also known as Planetary Control and Planekinesis.

Plant Anatomy –The character has the form and/or characteristics of a plant. Plant Anatomy is also known as Botanical Mimicry, Botanical Physiology, Chlorokinetic Mimicry, Chlorokinetic Physiology, Plant Mimicry and Plant Physiology.

Plant Manipulation – The ability to control plants. This power can include the ability to make plants grow more quickly, mutate and move. Plant Manipulation is also known as Agrokinesis, Arborkinesis, Botanokinesis, Botanopathy, Chlorokinesis, Phyllokinesis, Phytokinesis, Plantbending and Plantlife Manipulation.

Plant Perception – Is the ability to perceive using plants as a conduit for enhanced perception. Plant Perception is also known as Chlorokinetic Scrying and Plant Scrying.

Plasma Absorption – The ability to absorb the energy of a plasma source. Plasma Absorption is also known as Stellar Battery, Stellar Radiation Absorption and Stellarkinetic Absorption.

Plasma Manipulation – The ability to manipulate plasma. Plasma Manipulation is also known as Ionized Gas Manipulation, Plasma Control and Plasmokinesis.

Plasma Mimicry – The being is composed of plasma and has all the powers that state entails. Stars are composed of plasma! Plasma Mimicry is also known as Plasma Physiology.

Plastic Manipulation – The ability to manipulate plastic. Plastic Manipulation is also known as Plastic Control and Plastikí ýlikinesis.

Pocket Dimension Creation – The ability to create a pocket dimension.

Poison Generation – The ability to assault others with one or more varieties of toxins, with widely disparate effects. Poison Generation is also known as Poison Emission, Poison Secretion, Toxigenesis, Toxin Emission, Toxin Generation, Toxin Secretion, Venom Emission, Venom Generation and Venom Secretion.

Poison Resistance – The ability to be exposed to and/or ingest toxins and not be harmed. This specialized type of invulnerability complements poison generation or the character might poison himself/herself. Poison Resistance is also known as Poison Immunity and Toxikinetic Immunity.

Portal Creation – The ability to create portals for transport between two non-adjacent locations. Portal Creation is also known as Gateway Creation, Gateway Generation, Portal Disc, Portal Opening, Space Warp Creation, Space Warp Generation, Stargate Creation, Stargate Generation, Teleportation Warp Creation, Teleportation Warp Generation, Vortex Creation, Vortex Generation, Wormhole Creation and Wormhole Generation. Wormholes are much larger than portals. Wormholes are generally much more stable than portals.

Possession – The ability to inhabit the body of an individual and therefore control them. Possession is also known as Body Hijacking, Body Possession, Bodyjacking, Overshadowing, Psionic Possession and Take-Over Magic.

Power Absorption – The ability to absorb the powers of another being. On this list, power absorption is different than power mimicry. In absorption the power absorbed is taken away from the other being. In mimicry both beings still retain the power being mimicked. Power Absorption is also known as Ability Absorption, Ability Assimilation, Ability Draining, Ability Siphoning, Ability Stealing, Ability Theft, Power Assimilation, Power Draining, Power Siphoning, Power Stealing and Power Theft.

Power Bestowal (objects) – The use of objects that bestow superhuman power. Objects that allow the user to achieve superhuman effects. Power Bestowal (objects)is also known as Artifact Affinity, Artifact Magic, Object Affinity, Object Magic, Object-Based Powers and Object of Power. If the weapon is used in a superhuman manner then this is not an example of power bestowal by an object. Generation of the weapon as a superpower is also not an example of power bestowal by an object. Objects that are in one of the subcategories are not in this article.

Power Bestowal (persons) – The ability to give powers to another being. The agent of power bestowal can be a person using magic and/or technology directly. The agent of power bestowal can be a person has appropriated magic and/or technology from another person. Person who gain powers via mutation or genetic inheritance do not belong in this article. Power Bestowal (persons) is also known as Ability Bestowal, Ability Dealing, Ability Distribution, Ability Granting, Power Dealing, Power Distribution and Power Granting.

Power Manipulation – The ability to control, change, decrease and/or enhance the list of superpowers of others. Power Manipulation is also known as Ability Manipulation, Paranormal Ability Manipulation, Potentikinesis, Potentiscinesis, Special Manipulation, Special Talent Manipulation, Supernatural Power Manipulation, Supernatural Talent Manipulation and The Great Force.

Power Mimicry – The ability to copy the powers of another being. Power Mimicry is also known as Ability Copying, Ability Duplication, Ability Imitation, Ability Mimicry, Ability Replication, Power Copying, Power Duplication, Power Imitation, Power Mimicry and Power Replication.

Power Negation – The ability to turn off the powers of another being. Power Negation is also known as Ability Blocking, Ability Cancellation, Ability Dampening, Ability Negation, Ability Neutralization, Ability Suppression, Anti-Power, De-spell, Nullify, Potentiprohiberis, Power Blocking, Power Cancellation, Power Dampening, Power Neutralization, Power Nullification and Power Suppression.

Power Sensing – The ability to sense powers in another being. Power Sensing is also known as Ability Detection, Ability Identification, Ability Sensing, Power Detection, Power Identification and Power Sensing.

Precognition – The overall ability to perceive the future. Precognition is also known as Foresight, Future Vision, Fortunetelling, Premonition and Prophecy. , and are specialized forms of precognition.

Prehensile FeetPrehensile feet are lower limbs that possess the ability to grasp like a hand. Prehensile Feet is also known as Hands for Feet and Monkey Feet.

Primate AnatomyThe character has the form and/or characteristics of a primate. Primate Anatomy is also known as Ape Body, Ape Form, Ape Mimicry, Ape Physiology, Primate Body, Primate Form, Primate Mimicry, Primate Physiology, Simian Body, Simian Form, Simian Mimicry and Simian Physiology.

Prison Manipulation – The prison uses super science and/or magic to make those imprisoned less powerful.

Probability Manipulation (bad) – The ability to make unlikely bad events more likely. This same list of superpowers is also known as Bad Luck Inducement, Jinx and Misfortune Inducement.

Probability Manipulation (good) – The ability to make unlikely good events more likely i.e. good luck. Probability Manipulation (good) is also known as Fortune, Fortune Self-Inducement, Luck and Self-Induced Positive Consequences.

Psychic Weapons – The ability to create weapons out of psychic energy. Psychic Weapons is also known as Mental Materialization, Psionic Materialization, Psionic Projection and Psychic Constructs.

Psychometry – The ability to know the history of a person and/or object through physical contact. Psychometry is also known as Clairsentience, Clairtangence, Psychometrics and Trace Scrying.

Puzzle Manipulation – The ability to manipulate puzzles at a superhuman level. Puzzle Manipulation is also known as Problem Control, Problem Manipulation, Quaestiokinesis, Solution Control and Solution Manipulation.

Radar Sense – The character generates electromagnetic waves which travel outward in order to perceive objects like radar. Radar sense is the active generation of electromagnetic fields while electroreception is the passive sensing of electromagnetic fields.

Radiation Immunity – The ability to not suffer from the ill effects of radiation. Radiation Immunity is also known as Radiation Durability, Radiation Invulnerability, Radiation Proof and Radiokinetic Immunity. Obviously, characters that have and have this power and are not listed here.

Radiation Manipulation – The ability to generate and/or manipulate toxic radiation. Radiation Manipulation is also known as Induced Radioactivity (Heroes), Radioactivity Manipulation, Radiation Control and Radiokinesis.

Radiation Mimicry – The ability to become radiation. Radiation Mimicry is also known as Radiation Physiology, Radiokinetic Mimicry and Radiokinetic Physiology. Characters listed in the nuclear reactor article are not listed here.

Rainbow Manipulation – The ability to manipulate rainbows or rainbow related phenomena. Rainbow Manipulation is also known as Rainbow Light Control.

Reactive-Adaptation – The ability to adapt in response to immediate threats. Reactive-Adaption is also known as Instant Adaptation, Instant Evolution, Nemesis, Reactive Evolution and Spontaneous Adaptation.

Reality Warping – The ability to change or manipulate reality itself. This same list of superpowers is also known as Actuality Manipulation, Essokinesis, Objective Reality Distortion, Reality Adjustment, Reality Alteration, Reality Bending, Reality Control, Reality Distortion, Reality Manipulation, Reality Overwriting and Self-Wish Granting.

Reincarnation (others) – The ability to control the reincarnation of others. Reincarnation (others) is also known as Rebirth Control, Reincarnation Control and Reincarnation Manipulation.

Reincarnation (self) – The ability to control your own reincarnation and/or ask for aid from past or future incarnations.

Reptile Anatomy – The character has the form and/or characteristics of a reptile. Reptile Anatomy is also known as Mipedian Body, Mipedian Form Mipedian Mimicry, Mipedian Physiology, Reptile Body, Reptile Form, Reptile Mimicry, Reptile Physiology, Reptilia Body, Reptilia Form, Reptilia Mimicry, Reptilia Physiology and Reptilian Physiology.

Resurrection (others) – The ability to resurrect other people. Resurrection (others) is also known as Cheating Death, Reversed Death, Revival, Rising from Death, Rising from Grave and Resurgence. Similar to which is used to raise the dead as zombies. However, a zombie is not truly alive and generally zombies can’t carry on conversations.

Resurrection (self) – The ability to resurrect one’s self. Reincarnation (self) is also known as Past Life and Rebirth. Resurrection (self) is also known as Self-Resurrection, Self-Revival and Self-Revive.

Rhino Anatomy – The character has the form and/or characteristics of a rhino. Rhino Anatomy is also known as Rhino Form, Rhino Body, Rhino Mimicry, Rhino Physiology, Rhinoceros Body, Rhinoceros Form, Rhinoceros Mimicry and Rhinoceros Physiology.

Ring Manipulation – The ring can be used for various superhuman effects. Ring Manipulation is also known as Ring Empowerment.

Robot Anatomy – The character has the form and/or characteristics of a robot. Robot Anatomy is also known as Automaton Physiology, Robot Mimicry and Robot Physiology. Sometimes creates a character that appears to be a robot but is a cyborg.

Rodent Anatomy – The character has the form and/or characteristics of a rodent. This same list of superpowers is also known as Rodent Body, Rodent Form, Rodent Mimicry and Rodent Physiology.

Rope Manipulation – The ability to manipulate ropes. Rope can be made from natural fibers, synthetic fibers or wire.

Rot Manipulation – The ability to manipulate rot. Rot Manipulation is also known as Cariesgenesis, Decay Inducement, Deterioration Inducement, Rot Inducement and Fester Inducement.

Salamander Anatomy – The character has the form and/or characteristics of a salamander. Salamander Anatomy is also known as Salamander Physiology.

Sand Mimicry – The ability to take on the form and/or characteristics of sand. Sand Mimicry is also known as Psammokinetic Mimicry, Psammokinetic Physiology and Sand Physiology.

Satyr Anatomy – The character has the form and/or characteristics of a satyr. Satyr Anatomy is also known as Faun Mimicry, Faun Physiology, Satyr Mimicry and Satyr Physiology.

Scorpion Anatomy – The character has the form and/or characteristics of a scorpion. Scorpion Anatomy is also known as Scorpion Body, Scorpion Form, Scorpion Mimicry and Scorpion Physiology.

Sensory Deprivation – The ability to turn the senses of another being on and off. For example, the ability to make someone blind and then make them be able to see again. Sensory Deprivation is also known as Sense Deprivation, Sense Negation, Sense Suppression and Sensory Suppression.

Shape Shifting – The ability to change your shape and/or appearance but not mimic the power and special qualities of the object or person or animal they appear to be. A shape shifter may take on the appearance of Superman but does not necessarily have the same list of superpowers as Superman. Shape Shifting is also known as Biological Alteration, Biomorphism, Changing, Copying, Inclinkinesis, Megamorphing, Metamorphing, Metamorphosis, Morphing, Morphological Being, Nanomorphing, Omni-Mimicry, Polymorphing, Self-Transmogrification, Self-Transmutation, Shape-changing, Shapeshifting and Shape-shifting.

Shark Anatomy The character has the form and/or characteristics of a shark. Shark Anatomy is also known as Selachothropy, Shark Body, Shark Form, Shark Mimicry and Shark Physiology.

Shield Manipulation – The shield can be used for various superhuman effects due to the skill of the user and/or special properties of the shield. Shield Manipulation is also known as is also known as Aspídakinesis, Shield Control and Shield Mastery.

Siren Anatomy – The character can take on the form and/or characteristics of a siren. Siren Anatomy is also known as Siren Physiology and Siren Mimicry.

Size Growth (object) – The ability to make an object and/or another living being grow larger. If I have both powers then I can shrink a tank, put the tank in my pocket and then make the object full size when I need a tank.

Size Growth (self) – The ability to increase your own body size and then shrink back to a normal size. This same list of superpowers is also known as Enlarge, Giant, Growth, Growth Inducement, Megamorph, Self-Magnification, Size Enhancement and Size Increase.  The ability to increase one’s own body size not that of objects.

Size Reduction (object) – The ability to make an object and/or person smaller.

Size Reduction (self) – The ability to decrease body size. Size Reduction (self) is also known as Atom Size, Micromorph, Microscopic Size, Miniaturization, Shrinking, Size Decrease, Size Reduction and Subatomic Size.

Skeleton Anatomy – The character is a skeleton. Skeleton Anatomy is also known as Skeletal Physiology, Skeleton Mimicry and Skeleton Physiology.

Sleep Inducement – The ability to cause others to fall asleep. Sleep Inducement is also known as Sleep Induction, The Sleeping Curse and The Sleeping Spell.

Slime Manipulation – The ability to manipulate slime. Slime Manipulation is also known as Goo Manipulation, Láspikinesis and Ooze Manipulation.

Snake Anatomy The character has the form and/or characteristics of a snake. This same list of superpowers is also known as Serpent Body, Serpent Form, Serpent Mimicry, Serpent Physiology, Serpentine Body, Serpentine Form, Serpentine Mimicry, Serpentine Physiology, Snake Body, Snake Form, Snake Mimicry and Snake Physiology.

Soul Manipulation – The ability to manipulate the soul of another person. Soul Manipulation is also known as Soul Control, Spirit Control and Spirit Manipulation.

Sound Manipulation (music) – The ability to use music for superhuman effects. Sound Manipulation (music) is also known as Music Control, Music Manipulation, Musical Control, Musical Manipulation, Sono-Technokinesis and Symphokinesis.

Sound Manipulation (scream) – The ability to generate vocal sounds of a higher amplitude than a normal human and/or create other superhuman effects. This same list of superpowers is also known as Ghostly Wail, Hypersonic Scream, Sonic Scream, Soundwave Scream, Super Scream, Supersonic Scream and Ultrasonic Scream.

Sound Manipulation (voice) – The ability of a being to use their voice for various effects other than mind control. Sound Manipulation (voice) is also known as Voice Manipulation.

Sound Manipulation – The ability to manipulate sound. Sound Manipulation is also known as Acoustokinesis, Audio Manipulation, Audiokinesis, Echokinesis, Sonic Wave Manipulation, Sonokinesis, Sound Control, Sound Energy Manipulation, Sound Wave Manipulation and Soundbending.

Sound Mimicry – The character has a body composed of sound. Sound Mimicry is also known as Audio Mimicry, Noise Mimicry, Noise Physiology, Sonic Mimicry, Sonic Physiology, Sonokinetic Form and Sound Physiology.

Spear Manipulation – The character has a spear that can be used for various superhuman effects due to user skill and/or the special properties of the spear. For the record, a is a specialized type of spear!

Sponge Anatomy The character can take on the form and/or characteristics of a sponge.

Spring Mimicry – The character can take on the form and/or characteristics of a spring. Spring Mimicry is also known as Spring Conversion, Spring Form, Spring Mimicry and Spring Transformation.

Staff Manipulation – The character has a staff that can be used for various superhuman effects due to user skill and/or special properties of the staff. This same list of superpowers is also known as Bō Expertise, Bō Proficiency, Bō Skill, Bōjutsu, Cane Proficiency , Enhanced Staff Proficiency, Enhanced Wand Proficiency, Gun (棍: stick), Quarterstaff and Rod Proficiency.

Starfish Anatomy The character has the form and/or characteristics of a starfish. Starfish Anatomy is also known as Starfish Physiology.

Stone Mimicry – The character has a body composed of stone. Stone Mimicry is also known as Rock Mimicry, Rock Physiology and Stone Physiology.

Substance Mimicry (many) – The ability to turn one’s body into several substances. This same list of superpowers is also known as Elemental Body, Elemental Form, Elemental Mimicry and Elemental Physiology. Unlike in which the character has a body only composed on one substance.

Substance Mimicry (one) – The ability to turn part of one’s body or entire body into a single substance and only that substance.

Suit Manipulation – The character wears a suit that makes the character superhumanly powerful. Suit Manipulation is also known as a Battle Suit, Power Suit and Super Suit. The suit may have some armor but not enough armor to warrant being in the category which in turn is a sub category of suit manipulation.

Summoning – The ability to summon beings that are historical, fictional or supernatural but not ghosts for assistance. Similar to that is the ability to summon ghosts.

Superhuman Accuracy – The character can use a ranged and/or thrown weapon(s) with superhuman accuracy. This same list of superpowers is also known as Enhanced Accuracy, Enhanced Aiming, Enhanced Marksmanship, Enhanced Precision, Enhanced Targeting, Flawless Aiming, Flawless Accuracy, Flawless Marksmanship, Flawless Precision, Flawless Targeting, Improbable Aiming, Improbable Accuracy, Improbable Marksmanship, Improbable Precision, Improbable Targeting, Precise Aiming, Precise Accuracy, Precise Marksmanship, Skillful Aiming, Skillful Accuracy, Skillful Marksmanship, Skillful Precision, Skillful Targeting, Supernatural Accuracy, Supernatural Marksmanship, Supernatural Precision, Supernatural Targeting, Superior Aiming, Superior Accuracy, Superior Marksmanship, Superior Precision and Superior Targeting.

Superhuman Agility – The ability to react faster than a normal human and to possess greater flexibility and with higher/farther jumping capacity. This power is very common so a list of every character that possesses this power is not practical. Superhuman Agility is also known as Enhanced Agility, Enhanced Maneuverability, Immense Agility, Superhuman Agility and Super Agility.

Superhuman Leaping – The ability to leap to a superhuman degree. Superhuman Leaping is also known as Bullet Jump (Warframe), Enhanced Jump, Enhanced Leap, Immense Jump, Immense Leap, Power Jump, Power Leap, Super Jump, Super Leap, Superhuman Jump, Superhuman Leap, Supernatural Jump and Supernatural Leap.

Superhuman Reflexes – A reflex action, differently known as a reflex, is an involuntary and nearly instantaneous movement in response to a stimuli. This same list of superpowers is also known as Enhanced Reaction Speed, Enhanced Reactions, Enhanced Reflexes, Enhanced Time, Heightened Reflexes, Hypermotility, Immense Reflexes and Super Reflexes.

Superhuman Senses (hearing) – The person has enhanced hearing. Superhuman Senses (hearing) is also known as Enhanced Hearing, Hyperacusia, Sharp Ears, Sensitive Hearing, Super Hearing, Supernatural Hearing and Supernatural Sense of Sound.

Superhuman Senses (smell) – The person has enhanced smell. Superhuman Senses (smell) is also known as Enhanced Olfaction, Enhanced Smell, Hyper Sense of Smell, Hyper Smell, Hyperosmia, Increased Olfaction, Increased Sense of Smell, Increased Smell, Supernatural Olfaction and Supernatural Smell.

Superhuman Senses (taste) – The person has enhanced taste. Superhuman Senses (taste) is also known as Enhanced Taste, Gustatory Enhancement, and Perfect Taste.

Superhuman Senses (touch) – The sense of touch is enhanced. This same list of superpowers is also known as Enhanced Feeling, Enhanced Touch, Somatic Senses, Supernatural Touch, Super Touch and Supernatural Haptics.

Superhuman Speed – The ability to move, run, fly, react, think, and sense at speeds much faster than a normal human. Those with this ability also have accelerated brain activity which allows them to process sensory information so fast that everything seems to be moving in slow motion while the user moves at normal speed. Examples of characters with this power include (Marvel) and the (DC). Superhuman Speed is also known as Enhanced Speed, Extreme Speed, High-Speed, Hyper Speed, Immense Speed, Supernatural Speed and Super Speed.

Superhuman Stamina – The ability to exert one’s self in an activity indefinitely without becoming tired and/or survive for long periods of time without consumption or water. This same list of superpowers is also known as Enhanced Stamina, Immense Stamina, Super Energy, Super Stamina, Superhuman Energy and Supernatural Energy.

Superhuman Stealth – The ability to move in a covert way to a superhuman degree. Superhuman Stealth is also known as Enhanced Stealth, Immense Stealth, Stealth Tactics and Super Stealth.

Superhuman Strength – The ability to have a level of strength much higher than normally possible given their proportions. Superhuman Strength is also known as Abnormal Strength, Advanced Strength, Enhanced Strength, Immense Strength, Increased Strength, Super Strength, Supernatural Strength and Unnatural Strength.

Superhuman Swimming – The ability to swim at superhuman speeds. This same list of superpowers is also known as Augmented Swimming, Enhanced Swimming, High-Speed Swimming, Hyper Swimming Speed, Increased Swimming Capability and Speed Swimming.

Superhuman Tracking – The ability to track a person and/or object to a degree that is superhuman and transcends the limits of the five senses. Superhuman Tracking is also known as Advanced Tracking, Enhanced Tracking, Long-Range Tracking and Supernatural Tracking.

Superhuman Will Power – The person has a degree of will power that is far beyond the norm. This same list of superpowers is also known as Determination, Enhanced Willpower, Indomitable Spirit, Indomitable Will, Iron Will, Sheer Will, Sheer Willpower, Strong Mind, Strong Will, Strong Willpower, Subjugation Defiance, Supernatural Will, Supernatural Willpower, Tenacity, Unbreakable Willpower, Unyielding Will and Unyielding Willpower.

Superhuman Wisdom – The ability to combine intelligence with a high level of insight about one’s self and others. Self-understanding that leads to self-control is part of being wise. Superhuman Wisdom is also known as Advanced Wisdom, Enhanced Sagacity, Enhanced Sapience, Enhanced Wisdom, Immense Wisdom, Sagacity, Super Wisdom, Understanding and Wisdom. However, as pointed out in the superhuman intelligence entry, those with superhuman intelligence often show low interpersonal and self understanding as a plot device.

Sword Manipulation – The ability to use a sword to achieve superhuman feats whether due to the skill of the sword user and/or special characteristics of the sword. This same list of superpowers is also known as Blade Control, Blade Dominion, Blade Manipulation, Blade Mastery, Spathíkinesis, Sword Control, Sword Dominion and Sword Mastery.

Synesthesia – The character can see sound and/or hear light as well as having other types of cognitive substitutions that make the character more powerful.

Talisman Manipulation – The talisman can provide power for various superhuman effects. Strictly speaking provide protection from evil powers. Amulets do not provide the user more power. can provide power as well as protection. However, in fiction the two terms are often used interchangeably and this is especially true in comic books. Talisman Manipulation is also known as Amulet Control, Amulet Manipulation, Charm Control, Charm Manipulation, Juju Control, Juju Manipulation, Magic Charm Control, Magic Charm Manipulation, Magical Charm Control, Magical Charm Manipulation, Mojo Control, Mojo Manipulation, Omamori Control, Omamori Manipulation, Periapt Control, Periapt Powers, Talisman Control and Totem Control.

Tattoo Manipulation – The ability to manipulate tattoos for various purposes. Tattoo Manipulation is also known as Body Art Control, Body Art Manipulation, Tatouázkinesis and Tattoo Control.

Technomagic – The ability to combine technology and magic in a single construct. Technomagic is also known as Magi-Tech, Meta-Tech, Magitek, Mystechnology and Technomancy.

Technomimicry – (1) The ability to become a machine and/or turn organic beings into machines. The ability of an organic being to merge with a robot. The ability of a robot to possess humans and effectively make them into robot servitors. A cyborg is part machine and part human. Technomimicry goes beyond and is the transformation of the human into a robot or robot servitor. Turning a human into a robot alone is robotization. (2) Technomimicry includes the ability to turn a robot into a human. I have divided this article into two parts. The first part is robotization. The second part is biological transformation. Turning robots into humans. Technomimicry is a neologism that refers to both types of transformation with one word.

Technopathy – The ability to develop, create, build, manipulate, tweak technology to a superhuman degree and/or control machines other than computers. Cyberpathy is the ability to control computers mentally rather than control machines in general. Cyberpathy is especially not the ability to build machines including computers! This same list of superpowers is also known as Cyberkinesis, Electronic Manipulation, Electromechanical Manipulation, Machine Manipulation, Mechanical Manipulation, Mechanokinesis, Technokinesis, Technological Control, Technological Manipulation, Technology Control, Technopathy and Tech Manipulation.

Telekinesis – The ability to manipulate and control objects with the mind, often in ways not visible to the naked eye. Telekinesis is also known as Mind Power, Mind-Over-Matter, PK, Psychokinesis, Psychokinetic Power and TK. Often in fiction, if your psychic powers are developed enough then telekinesis manifests itself alongside other powers. This means there are countless psychic characters that display telekinesis as just one of their powers.

Telepathy – The ability to read the thoughts of, or to mentally communicate with others. Telepathy is also known as Mental Surfing, Mind Induction, Psyche Probe, Thought-Casting and TP.

Teleportation (other) – The ability to teleport someone or something within that person’s line of sight. This is a good example of whether the power can be applied to one’s self or another object/person is of utmost importance. The ability to teleport others means teleportation can be used as a weapon and not just as a form of transportation.

Teleportation (self) – The ability to move oneself and a person adjacent from one place to another without occupying the space in between. Teleportation (self) is also known as Coordinate Change, Geo-Leaping, Phase-Jumping, Position Change, Spatial Movement, Teleport, Tele-Transportation and Translocation.

Third Eye – The character has a third eye that can be used for different superhuman effects.

Thrown Weapon – The thrown weapon can be used for various superhuman effects. This same list of superpowers is also known as Enhanced Throwing, Enhanced Chucking, Enhanced Hurling, Enhanced Pitching and Enhanced Tossing.

Tiger Anatomy – The character has the form and/or characteristics of a Tiger.

Time Manipulation – The ability to affect the flow of time by slowing, accelerating, reversing, or stopping time. Time Manipulation is also known as Chrono Control, Chrono Force, Chronokinesis, Fourth Dimension Manipulation, Temporal Alteration, Temporal Bending, Temporal Control, Temporal Manipulation, Temporal Warping, Time Alteration, Time Bending, Time Control and Time Warping.

Time Travel (others) – The ability to move objects and/or persons through time other than yourself. Time Travel (others/self) is also known as Chronoportation, Temporal Relocation, Temporal Travel, Time Jump, Time Jumping and Time Traveling.

Toy Manipulation – The ability to manipulate toys as weapons and/or for other superhuman effects due to user skill and/or special properties of the toy used. Toy Manipulation is also known as Paichnídikinesis and Toy Control.

Transmutation (animal) – The ability to turn humans into animals. Transmutation (animal) is also known as Animal Transformation, Animal Transmogrification, Animal Transmutation and Projective Animal Metamorphosis.

Transmutation (elemental) – The ability to turn an object from one element into another element. Transmutation (elemental) is also known as Elemental Transmutation.

Transmutation (gold) – The ability to turn objects into gold. Transmutation (gold) is also known as Chrysopoeia, Gilding, Gold Transformation, Gold Transmutation, Golden Touch and Midas Touch.

Transmutation (insect) – The ability to turn persons into insects.

Transmutation (limited) – The ability to do transmutation that is specialized to the point of absurdity.

Transmutation (organic) – The ability to turn an inorganic object or material into organic material. The ability to turn organic matter into inorganic matter.

Transmutation (petrification) – The ability to turn persons and/or objects into stone. This same list of superpowers is also known as Medusa Effect, Petrification, Stone Transformation and Stone Transmogrification.

Trap Manipulation – The ability to manipulate traps with special skill and/or traps with special properties to achieve special effects. Trap Manipulation is also known as Pagídakinesis, Trap Alteration, Trap Control, Trap Distortion, Trap Mastery and Trap Shifting. The big difference is that trap manipulation is being done by a person. Prison manipulation is a system that includes a building and a team. The warden may be the leader of the institution but wardens can and are replaced.

Troll Anatomy – The character has the form and/or characteristics of a troll. Troll Anatomy is also known as Fomorian Mimicry, Fomorian Physiology, Troll Mimicry and Troll Physiology.

Turtle Anatomy – The character has the form and/or characteristics of a turtle. This same list of superpowers is also known as Turtle Body, Turtle Form, Turtle Mimicry and Turtle Physiology.

Unicorn Anatomy – The character has the form and/or characteristics of a unicorn. Unicorn Anatomy is also known as Unicorn Body, Unicorn Form, Unicorn Mimicry and Unicorn Physiology.

Vampire Anatomy The character has the form and/or characteristics of a vampire. This same list of superpowers is also known as Homines Nocturnae Physiology (Marvel Comics), Homo Nosferatu Vampiris Physiology (Humans Only), Vampire Mimicry, Vampire Physiology, Vampiric Mimicry, Vampiric Physiology, Vampirism, Vampyre Mimicry, Vampyre Physiology and Vrykolakas.

Vehicle Manipulation – The character has a vehicle that uses super science and/or magic to make the character more powerful.

Vertigo Inducement – The ability to induce vertigo. Vertigo Inducement is also known as Psionic Equilibrium Distortion, Vertigo Effect, Vertigo Induction and Verigen.

Virtual Warping – The ability to manipulate reality in a computer-like environment. Virtual Warping is also known as Computer God, Reality Programming, Reality Rewriting and Virtual Reality Warping. The difference is one of degree. (The Matrix)might be able to stop bullets but he cannot just remove all firearms in the program and replace them with swords.

Vision (atomic) – The ability to project atomic blasts from one’s eyes. Vision (atomic) is also known as Atomic Vision.

Vision (electromagnetic) – The ability to see all or part of the electromagnetic spectrum that normal humans cannot see and which includes radio waves, microwaves, , ultraviolet, and gamma-rays. Vision (electromagnetic) is also known as Electromagnetic Sight, Electromagnetic Spectrum Vision and Electromagnetic Vision.

Vision (freeze) – The ability to freeze objects and other individuals with one’s gaze. Vision (freeze) is also known as Arctic Vision, Cryokinetic Vision, Freeze Vision and Ice Vision.

Vision (ghosts) – The ability to see ghosts but not summon ghosts. This power is limited to the recently deceased that have not gone to the other side. Spirits that have gone to the other side need to be summoned.

Vision (infrared) – The ability to see in the infrared range of the electromagnetic spectrum. Vision (infrared) is also known as Infrared Vision and Thermal Vision.

Vision (microscopic) – The ability to see an object that is microscopic in size. Also known as Micro Vision and Microscopic Vision.

Vision (multi) – The ability to see with more than two eyes and therefore have enhanced vision. Also known as is also known as Extra Eyes and Multiple Eyes.

Vision (night) – The ability to see clearly in total darkness. Also known as Darkness Optics, Darkvision, Night Vision and Nocturnal Vision.

Vision (penance) – The ability to cause a sinner to perceive his sins with a stare. Also known as the Penance Stare.

Vision (technology) – The character uses technology to augment their vision. The user has a bionic eye(s). Vision (telescopic) is also known as Macro Vision, Optical Zooming, Scoping, Telescopic Vision, Zoom Vision, Zooming Perspective Vision and Zooming Perspective.

Vision (telescopic) – The ability to magnify and extend one’s vision to various levels. Vision (telescopic) is also known as Macro Vision, Optical Zooming, telescopic vision, Zoom Perspective, Zoom Vision, Zooming Perspective and Zooming Vision.

Vision (tetrachromatic) – The character has superhuman color acuity.

Vision (time) – This power includes the ability to perceive the future visually (clairvoyance), and/or see the past (retrocognition) and/or see multiple timelines at once. This is also known as Chrono Sense, Chrono Sight, Chrono Vision, Chronokinetic Sight, Chronokinetic Vision, Temporal Sense, Temporal Sight, Temporal View, Temporal Vision, Time Sense, Time Sight, Time View and Time Vision. Similar to which may or not involve visual input, which is limited to a few seconds in the future and which depends on physical contact.

Vision (X-Ray) – The ability to see through solid matter. Vision (X-Ray) is also known as Penetration Vision, Transparent Vision and X-Ray Vision.

Voice Mimicry – The ability to mimic the voice of another being with perfect accuracy. This same list of superpowers is also known as Echo Mimicry, Human Soundboard, Parroting, Sound Imitation, Sound Mimicking, Sound Mimicry, Vocal Imitation, Vocal Mimicry, Vocal Replication and Voice Mimicry.

Wall Crawling – The ability to adhere to solid surfaces, including walls and ceilings. Wall Crawling is also known as Adhesive Climbing, Surface Scaling, Wall Adhesion, Wall Clinging and Wall Walking.

Wand Manipulation – The wand can be used for various superhuman effects. Wand Manipulation is also known as Wand Magic.

Water Manipulation – The ability to control water including but not limited to making constructs from water. Water Manipulation is also known as Aquakinesis , H2O Manipulation, Hydrokinesis, Oxydan Manipulation and Water Element Control.

Water Mimicry – The being has a body made of water. This same list of superpowers is also known as H2O Physiology, Hydro Physiology, Hydrokinetic Physiology, Hydrophysiology, Self-Liquification and Water Physiology.

Weakness Detection – The ability to sense the weak point of people and/or objects. Weakness Detection is also known as Flaw Detection, Killer Point Vision, Weak Point Sense, Weak Spot Sense and Weak Spot Vision.

Weapon Manipulation – The character has a weapon that uses super science and/or magic to make the character more powerful. The weapons here include famous guns and weapons that do not fit neatly into any of the subcategories listed.

Weather Manipulation – The ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather. Weather Manipulation is also known as Atmokinesis, Meteorokinesis, Meteorological Manipulation, Weather Control and Weather Modification.

Web (energy) – The ability to make webs out of energy. This is also known as Energy Net Generation, Energy Web Creation and Ergokinetic Web Creation.

Web (matter) – The ability to create a web with matter. Web (matter) is also known as Web Creation, Web Generation, Web Projection, Webbing Generation and Web-Spinning.

Whip Manipulation – The ability to manipulate whips for superhuman effects. Whip Manipulation is also known as Enhanced Whipmanship, Soubenjutsu, Whip Mastery and Whip Proficiency.

Witch Anatomy The character has the form and/or characteristics of a witch. Witch Anatomy is also known as is also known as Hag Mimicry, Hag Physiology and Witch Physiology.

Wolf AnatomyThe character has the form and/or characteristics of a wolf. Wolf Anatomy is also known as Wolf Physiology.

Wood Mimicry – The being has a body composed of wood. Wood Mimicry is also known as Wood Physiology. Humanoid trees are dealt with in not here. Creatures that are made out of wood and are examples of fit into this category.

Worm Anatomy The character has the form and/or characteristics of a worm. Worm Anatomy is also known as Worm Physiology. Similar to in terms of appearance but totally different biologically.

Wormhole Creation – The creation and/or usage of wormholes which is a type of teleportation. Wormhole Creation is also known as Distance Connection, Einstein–Rosen Bridge and Wormhole Generation. Wormholes are much larger than portals. Portals are smaller. Portals are used to transport a person and/or war band to a location. Wormholes are used to transport an army, a star ship or even moons in one example in this article.

Zombie Anatomy The character has the form and/or characteristics of a zombie. Zombie Anatomy is also known as Dead Guy Mimicry, Dead Man Walking, Homo Necrosis Zombifis Physiology (Humans Only), Walking Dead, Zed Mimicry, Zed Physiology, Zombie Mimicry and Zombie Physiology.

What to Do Now That You Have a List of Superpowers

Writing fantasy fiction stories can take a toll on anyone’s creativity, so we hope that these tips and list of superpowers can help aid you in making heroes that standout! 

The last tip we have for you is not to be afraid of going over the gray areas of your characters’ lives, because that’s where some of the most exciting stories happen! 

Write about what drives them to be the best superheroes they can be, how they make their choices by using their different types of superpowers, and what their motivations are. You’ll have a finished draft in no time! 

If you are still indecisive and are looking for a way to randomize your superpower selection then use our superpower generator that we created for just this reason.

About the Author

CJ grew up admiring books. His family owned a small bookstore throughout his early childhood, and he would spend weekends flipping through book after book, always sure to read the ones that looked the most interesting. Not much has changed since then, except now some of those interesting books he picks off the shelf were designed by his company!